Our mission is to help computational modelers develop, document, and share their computational models in accordance with community standards and good open science and software engineering practices. Model authors can publish their model source code in the Computational Model Library with narrative documentation as well as metadata that supports open science and emerging norms that facilitate software citation, computational reproducibility / frictionless reuse, and interoperability. Model authors can also request private peer review of their computational models. Models that pass peer review receive a DOI once published.
All users of models published in the library must cite model authors when they use and benefit from their code.
Please check out our model publishing tutorial and feel free to contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.
We also maintain a curated database of over 7500 publications of agent-based and individual based models with detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
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This repository contains an agent-based simulation model exploring how status hierarchies influence the emergence and sustainability of cooperation in task-oriented groups. The model builds on evolutionary game theory to examine the dynamics of cooperation under single-leader and multi-leader hierarchies, investigating factors such as group size, assortativity, and hierarchical clarity. Key findings highlight the trade-offs between different leadership structures in fostering group cooperation and reveal the conditions under which cooperation is most stable.
The repository includes code for simulations, numerical analysis scripts, and visualization tools to replicate the results presented in the manuscript titled “Status hierarchies and the emergence of cooperation in task groups.”
Feel free to explore, reproduce the findings, or adapt the model for further research!
Comparing impact of alternative behavioral theories in a simple social-ecological system.
Organisms, Individuals and Organizations face the dilemma of exploration vs. exploitation
Identifying the optimal trade-off between the two is a challenge
Too much exploration (e.g. gaining new knowledge) can be detrimental to day-to-day survival and too much exploitation (applying existing knowledge) could be detrimental to long term survival esp. if conditions change over time
The purpose of the model is to investigate how the amount of resources acquired (wealth/success) is related to persistence with the strategy of local exploration under different resource distributions, availability of resources over time and cost of relocation
Digital-Twin model of Sejong City – Source model code & data
We only shared model codes, excluding private data and simulation engine codes.
The followings are brief reasons for the items we cannot share.
This spatially explicit agent-based model addresses how effective foraging radius (r_e) affects the effective size–and thus the equilibrium cultural diversity–of a structured population composed of central-place foraging groups.
This model is to explore the changes of paddy field landscape and household livelihood structure in the village under different policy scenarios, evaluate the eco-social effects of different policies, and provide decision support tools for proposing effective and feasible policies.
This model implements two types of network diffusion from an initial group of activated nodes. In complex contagion, a node is activated if the proportion of neighbour nodes that are already activated exceeds a given threshold. This is intended to represented the spread of health behaviours. In simple contagion, an activated node has a given probability of activating its inactive neighbours and re-tests each time step until all of the neighbours are activated. This is intended to represent information spread.
A range of networks are included with the model from secondary school friendship networks. The proportion of nodes initially activated and the method of selecting those nodes are controlled by the user.
This program was developed to simulate monogamous reproduction in small populations (and the enforcement of the incest taboo).
Every tick is a year. Adults can look for a mate and enter a relationship. Adult females in a Relationship (under the age of 52) have a chance to become pregnant. Everyone becomes not alive at 77 (at which point people are instead displayed as flowers).
User can select a starting-population. The starting population will be adults between the ages of 18 and 42.
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This model simulates the mechanisms of evolution, or how allele frequencies change in a population over time.
This model is designed to investigate the impact of alternative policy approaches and changing land tenure dynamics on farmer adoption of conservation practices intended to increase the water quality.
Displaying 10 of 329 results for "Chelsea E Hunter" clear search