Computational Model Library

Displaying 10 of 432 results for "Therese Lindahl" clear search

Peer reviewed Lethal Geometry

Kristin Crouse | Published Friday, February 21, 2020 | Last modified Wednesday, December 15, 2021

LethalGeometry was developed to examine whether territory size influences the mortality risk for individuals within that territory. For animals who live in territoral groups and are lethally aggressive, we can expect that most aggression occurs along the periphery (or border) between two adjacent territories. For territories that are relatively large, the periphery makes up a proportionately small amount of the of the total territory size, suggesting that individuals in these territories might be less likely to die from these territorial skirmishes. LethalGeometry examines this geometric relationship between territory size and mortality risk under realistic assumptions of variable territory size and shape, variable border width, and stochastic interactions and movement.

The individuals (agents) are programmed to walk randomly about their environment, search for and eat food to obtain energy, reproduce if they can, and act aggressively toward individuals of other groups. During each simulation step, individuals analyze their environment and internal state to determine which actions to take. The actions available to individuals include moving, fighting, and giving birth.

Population aggregation in ancient arid environments

Marco Janssen | Published Tuesday, May 04, 2010 | Last modified Saturday, April 27, 2013

The purpose of this model is to help understand how prehistoric societies adapted to the prehistoric American southwest landscape. In the American southwest there is a high degree of environmental var

Diffusion of Innovations on Social Networks

Hang Xiong | Published Saturday, April 16, 2016

This is model that simulates how multiple kinds of peer effects shape the diffusion of innovations through different types of social relationships.

The Opportunistic Acquisition Model (OAM) posits that the archaeological lithic raw material frequencies are due to opportunistic encounters with sources while randomly walking in an environment.

Consumer diets and values ABM

Natalie Davis Merlin Radbruch | Published Thursday, December 22, 2022 | Last modified Wednesday, March 05, 2025

An agent-based model of individual consumers making choices between five possible diets: omnivore, flexitarian, pescatarian, vegetarian, or vegan. Each consumer makes decisions based on personal constraints and values, and their perceptions of how well each diet matches with those values. Consumers can also be influenced by each other’s perceptions via interaction across three social networks: household members, friends, and acquaintances.

Value Chain Marketing (VCM)

Stephanie Hintze | Published Monday, April 14, 2014 | Last modified Thursday, October 16, 2014

Inspired by the SKIN model, the basic concept here is to model the acceptance and implementation of supplier innovations. This model includes three types of agents comprising suppliers, manufacturers and applicators.

RobbyGA modified 2019

Timothy Gooding | Published Sunday, February 24, 2019

This is a modification of the RobbyGA model by the Santa Fe Institute (see model Info tab for full information). The basic idea is that the GA has been changed to one where the agents have a set lifetime, anyone can reproduce with anyone, but where there is a user-set amount of ‘starvation’ that kills the agents that have a too low fitness.

The code shared here accompanies the paper at https://doi.org/10.1371/journal.pone.0208451. It simulates the effects of various economic trade scenarios on the phenomenon of the ‘disappearing middle’ in the Scottish beef and dairy farming industries. The ‘disappearing middle’ is a situation in which there is a simultaneous observed decline in medium-sized enterprises and rise in the number of small and large-scale enterprises.

A Model of Making

Bruce Edmonds | Published Friday, January 29, 2016 | Last modified Wednesday, December 07, 2016

This models provides the infrastructure to model the activity of making. Individuals use resources they find in their environment plus those they buy, to design, construct and deconstruct items. It represents plans and complex objects explicitly.

FIsheries Simulation with Human COmplex DEcision-making (FISHCODE) is an agent-based model to depict and analyze current and future spatio-temporal dynamics of three German fishing fleets in the southern North Sea. Every agent (fishing vessel) makes daily decisions about if, what, and how long to fish. Weather, fuel and fish prices, as well as the actions of their colleagues influence agents’ decisions. To combine behavioral theories and enable agents to make dynamic decision, we implemented the Consumat approach, a framework in which agents’ decisions vary in complexity and social engagement depending on their satisfaction and uncertainty. Every agent has three satisfactions and two uncertainties representing different behavioral aspects, i.e. habitual behavior, profit maximization, competition, conformism, and planning insecurity. Availability of extensive information on fishing trips allowed us to parameterize many model parameters directly from data, while others were calibrated using pattern oriented modelling. Model validation showed that spatial and temporal aggregated ABM outputs were in realistic ranges when compared to observed data. Our ABM hence represents a tool to assess the impact of the ever growing challenges to North Sea fisheries and provides insight into fisher behavior beyond profit maximization.

Displaying 10 of 432 results for "Therese Lindahl" clear search

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