Our mission is to help computational modelers develop, document, and share their computational models in accordance with community standards and good open science and software engineering practices. Model authors can publish their model source code in the Computational Model Library with narrative documentation as well as metadata that supports open science and emerging norms that facilitate software citation, computational reproducibility / frictionless reuse, and interoperability. Model authors can also request private peer review of their computational models. Models that pass peer review receive a DOI once published.
All users of models published in the library must cite model authors when they use and benefit from their code.
Please check out our model publishing tutorial and feel free to contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.
We also maintain a curated database of over 7500 publications of agent-based and individual based models with detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
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Municipal waste management (MWM) is essential for urban development. Efficient waste management is essential for providing a healthy and clean environment, for reducing GHGs and for increasing the amount of material recycled. Waste separation at source is perceived as an effective MWM strategy that relays on the behaviour of citizens to separate their waste in different fractions. The strategy is straightforward, and many cities have adopted the strategy or are working to implement it. However, the success of such strategy depends on adequate understanding of the drivers of the behaviour of proper waste sorting. The Theory of Planned Behaviour (TPB) has been extensively applied to explain the behaviour of waste sorting and contributes to determining the importance of different psychological constructs. Although, evidence shows its validity in different contexts, without exploring how urban policies and the built environment affect the TPB, its application to urban challenges remains unlocked. To date, limited research has focused in exposing how different urban situations such as: distance to waste bins, conditions of recycling facilities or information campaigns affect the planned behaviour of waste separation. To fill this gap, an agent-based model (ABM) of residents capable of planning the behaviour of waste separation is developed. The study is a proof of concept that shows how the TPB can be combined with simulations to provide useful insights to evaluate different urban planning situations. In this paper we depart from a survey to capture TPB constructs, then Structural Equation Modelling (SEM) is used to validate the TPB hypothesis and extract the drivers of the behaviour of waste sorting. Finally, the development of the ABM is detailed and the drivers of the TPB are used to determine how the residents behave. A low-density and a high-density urban scenario are used to extract policy insights. In conclusion, the integration between the TPB into ABMs can help to bridge the knowledge gap between can provide a useful insight to analysing and evaluating waste management scenarios in urban areas. By better understanding individual waste sorting behaviour, we can develop more effective policies and interventions to promote sustainable waste management practices.
NetLogo implementation of Linear Threshold model of influence propagation.
The model represents an archetypical fishery in a co-evolutionary social-ecological environment, capturing different dimensions of trust between fishers and fish buyers for the establishment and persistence of self-governance arrangements.
Captures interplay between fixed ethnic markers and culturally evolved tags in the evolution of cooperation and ethnocentrism. Agents evolve cultural tags, behavioural game strategies and in-group definitions. Ethnic markers are fixed.
CEDSS is an agent-based model of domestic energy demand at the level of a small community.
ForagerNet3_Demography_V2 is a non-spatial ABM for exploring hunter-gatherer demography. This version (developed from FN3D_V1) contains code for calculating the ratio of old to young adults (the “OY ratio”) in the living and dead populations.
The Weather model is a procedural generation model designed to create realistic daily weather data for socioecological simulations. It generates synthetic weather time series for solar radiation, temperature, and precipitation using algorithms based on sinusoidal and double logistic functions. The model incorporates stochastic variation to mimic unpredictable weather patterns and aims to provide realistic yet flexible weather inputs for exploring diverse climate scenarios.
The Weather model can be used independently or integrated into larger models, providing realistic weather patterns without extensive coding or data collection. It can be customized to meet specific requirements, enabling users to gain a better understanding of the underlying mechanisms and have greater confidence in their applications.
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MOOvPOPsurveillance was developed as a tool for wildlife agencies to guide collection and analysis of disease surveillance data that relies on non-probabilistic methods like harvest-based sampling.
The Agent-Based Model for Multiple Team Membership (ABMMTM) simulates design teams searching for viable design solutions, for a large design project that requires multiple design teams that are working simultaneously, under different organizational structures; specifically, the impact of multiple team membership (MTM). The key mechanism under study is how individual agent-level decision-making impacts macro-level project performance, specifically, wage cost. Each agent follows a stochastic learning approach, akin to simulated annealing or reinforcement learning, where they iteratively explore potential design solutions. The agent evaluates new solutions based on a random-walk exploration, accepting improvements while rejecting inferior designs. This iterative process simulates real-world problem-solving dynamics where designers refine solutions based on feedback.
As a proof-of-concept demonstration of assessing the macro-level effects of MTM in organizational design, we developed this agent-based simulation model which was used in a simulation experiment. The scenario is a system design project involving multiple interdependent teams of engineering designers. In this scenario, the required system design is split into three separate but interdependent systems, e.g., the design of a satellite could (trivially) be split into three components: power source, control system, and communication systems; each of three design team is in charge of a design of one of these components. A design team is responsible for ensuring its proposed component’s design meets the design requirement; they are not responsible for the design requirements of the other components. If the design of a given component does not affect the design requirements of the other components, we call this the uncoupled scenario; otherwise, it is a coupled scenario.
This is a replication of the SequiaBasalto model, originally built in Cormas by Dieguez Cameroni et al. (2012, 2014, Bommel et al. 2014 and Morales et al. 2015). The model aimed to test various adaptations of livestock producers to the drought phenomenon provoked by climate change. For that purpose, it simulates the behavior of one livestock farm in the Basaltic Region of Uruguay. The model incorporates the price of livestock, fodder and paddocks, as well as the growth of grass as a function of climate and seasons (environmental submodel), the life cycle of animals feeding on the pasture (livestock submodel), and the different strategies used by farmers to manage their livestock (management submodel). The purpose of the model is to analyze to what degree the common management practices used by farmers (i.e., proactive and reactive) to cope with seasonal and interannual climate variations allow to maintain a sustainable livestock production without depleting the natural resources (i.e., pasture). Here, we replicate the environmental and livestock submodel using NetLogo.
One year is 368 days. Seasons change every 92 days. Each day begins with the growth of grass as a function of climate and season. This is followed by updating the live weight of cows according to the grass height of their patch, and grass consumption, which is determined based on the updated live weight. After consumption, cows grow and reproduce, and a new grass height is calculated. Cows then move to the patch with less cows and with the highest grass height. This updated grass height value will be the initial grass height for the next day.
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