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We also maintain a curated database of over 7500 publications of agent-based and individual based models with additional detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
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Reducing packaging waste is a critical challenge that requires organizations to collaborate within circular ecosystems, considering social, economic, and technical variables like decision-making behavior, material prices, and available technologies. Agent-Based Modeling (ABM) offers a valuable methodology for understanding these complex dynamics. In our research, we have developed an ABM to explore circular ecosystems’ potential in reducing packaging waste, using a case study of the Dutch food packaging ecosystem. The model incorporates three types of agents—beverage producers, packaging producers, and waste treaters—who can form closed-loop recycling systems.
Beverage Producer Agents: These agents represent the beverage company divided into five types based on packaging formats: cans, PET bottles, glass bottles, cartons, and bag-in-boxes. Each producer has specific packaging demands based on product volume, type, weight, and reuse potential. They select packaging suppliers annually, guided by deterministic decision styles: bargaining (seeking the lowest price) or problem-solving (prioritizing high recycled content).
Packaging Producer Agents: These agents are responsible for creating packaging using either recycled or virgin materials. The model assumes a mix of monopolistic and competitive market situations, with agents calculating annual material needs. Decision styles influence their choices: bargaining agents compare recycled and virgin material costs, while problem-solving agents prioritize maximum recycled content. They calculate recycled content in packaging and set prices accordingly, ensuring all produced packaging is sold within or outside the model.
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This BNE-informed ABM ultimately aims to provide a more realistic description of complicated pedestrian behaviours especially in high-density and life-threatening situations. Bayesian Nash Equilibrium (BNE) was adopted to reproduce interactive decision-making process among rational and game-playing agents. The implementations of 3 behavioural models, which are Shortest Route (SR) model, Random Follow (RF) model, and BNE model, make it possible to simulate emergent patterns of pedestrian behaviours (e.g. herding and self-organised queuing behaviours, etc.) in emergency situations.
According to the common features of previous mass trampling accidents, a series of simulation experiments were performed in space with 3 types of barriers, which are Horizontal Corridors, Vertical Corridors, and Random Squares, standing for corridors, bottlenecks and intersections respectively, to investigate emergent behaviours of evacuees in varied constricted spatial environments. The output of this ABM has been available at https://data.mendeley.com/datasets/9v4byyvgxh/1.
The model objective’s is to explore the management choice set to uncover which subsets of strategies are most effective at maximizing species coexistence on a fragmented landscape.
This project combines game theory and genetic algorithms in a simulation model for evolutionary learning and strategic behavior. It is often observed in the real world that strategic scenarios change over time, and deciding agents need to adapt to new information and environmental structures. Yet, game theory models often focus on static games, even for dynamic and temporal analyses. This simulation model introduces a heuristic procedure that enables these changes in strategic scenarios with Genetic Algorithms. Using normalized 2x2 strategic-form games as input, computational agents can interact and make decisions using three pre-defined decision rules: Nash Equilibrium, Hurwicz Rule, and Random. The games then are allowed to change over time as a function of the agent’s behavior through crossover and mutation. As a result, strategic behavior can be modeled in several simulated scenarios, and their impacts and outcomes can be analyzed, potentially transforming conflictual situations into harmony.
In this model, the spread of a virus disease in a network consisting of school pupils, employed, and umemployed people is simulated. The special feature in this model is the distinction between different types of links: family-, friends-, school-, or work-links. In this way, different governmental measures can be implemented in order to decelerate or stop the transmission.
Confirmation Bias is usually seen as a flaw of the human mind. However, in some tasks, it may also increase performance. Here, agents are confronted with a number of binary Signals (A, or B). They have a base detection rate, e.g. 50%, and after they detected one signal, they get biased towards this type of signal. This means, that they observe that kind of signal a bit better, and the other signal a bit worse. This is moderated by a variable called “bias_effect”, e.g. 10%. So an agent who detects A first, gets biased towards A and then improves its chance to detect A-signals by 10%. Thus, this agent detects A-Signals with the probability of 50%+10% = 60% and detects B-Signals with the probability of 50%-10% = 40%.
Given such a framework, agents that have the ability to be biased have better results in most of the scenarios.
A simple model is constructed using C# in order to to capture key features of market dynamics, while also producing reasonable results for the individual insurers. A replication of Taylor’s model is also constructed in order to compare results with the new premium setting mechanism. To enable the comparison of the two premium mechanisms, the rest of the model set-up is maintained as in the Taylor model. As in the Taylor example, homogeneous customers represented as a total market exposure which is allocated amongst the insurers.
In each time period, the model undergoes the following steps:
1. Insurers set competitive premiums per exposure unit
2. Losses are generated based on each insurer’s share of the market exposure
3. Accounting results are calculated for each insurer
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AGENTS model is an agent-based computational framework designed to explore the socio-ecological and economic dynamics of agricultural production in the Byzantine Negev Highlands, with a focus on viticulture. It integrates historical, environmental, and social factors to simulate settlement sustainability, crop yields, and the impacts of varying climate conditions. The model is built in NetLogo and incorporates GIS-based topographical and hydrological data. Key features include the ability to assess climate impacts on crop profitability and settlement strategies, evaluate economic outputs of ancient vineyards, and simulate agent decision-making processes under diverse scenarios.
The AGENTS model is highly flexible, enabling users to simulate agricultural regimes with any two crops: one cash crop (a crop grown for profit, e.g., grapevines) and one staple crop (a crop grown for subsistence, e.g., wheat). While the default setup models viticulture and wheat cultivation in the Byzantine Negev Highlands, users can adapt the model to different environmental and socio-ecological contexts worldwide—both past and present.
Users can load external files to customize precipitation, evaporation, topography, and labor costs (measured as man-days per 0.1ha, converted to kg of wheat per model patch size area), and can also edit key parameters related to yield calculations. This includes modifying crop-specific yield formulas, soil and runoff indices, and any factors influencing crop performance. The model inherently simulates cash crops grown in floodplain regions and staple crops cultivated along riverbanks, providing a powerful tool to investigate societal resilience and responses to climate stressors across diverse environments.
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This work aims at describing and simulating the (social) game around the production of potato seeds in Venezuela. It shows the effect of the identification of some actors with the production of native potato seeds (e.g., Venezuelan State´s low ident)
The purpose of the presented ABM is to explore how system resilience is affected by external disturbances and internal dynamics by using the stylized model of an agricultural land use system.
We explore land system resilience with a stylized land use model in which agents’ land use activities are affected by external shocks, agent interactions, and endogenous feedbacks. External shocks are designed as yield loss in crops, which is ubiquitous in almost every land use system where perturbations can occur due to e.g. extreme weather conditions or diseases. Agent interactions are designed as the transfer of buffer capacity from farmers who can and are willing to provide help to other farmers within their social network. For endogenous feedbacks, we consider land use as an economic activity which is regulated by markets — an increase in crop production results in lower price (a negative feedback) and an agglomeration of a land use results in lower production costs for the land use type (a positive feedback).
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