Computational Model Library

Displaying 10 of 388 results for "Huw Vasey" clear search

Negotiation Lab 1.0

Julián Arévalo | Published Friday, March 20, 2026

Negotiation Lab 1.0 is an agent-based model of peace negotiations that explores how the parties’ readiness — their motivation and optimism to engage in talks — evolves dynamically throughout the negotiation process. The model reconceptualizes readiness as an adaptive state variable that is continuously updated through feedback from negotiation outcomes, rather than a static precondition assessed at the onset of talks.
The model simulates two parties negotiating a multi-issue agenda. In each round, parties allocate effort to the current sub-issue; outcomes depend on their joint effort and a stochastic component representing external factors. Results feed back into each party’s readiness, shaping subsequent engagement. The negotiation ends either when all agenda items are resolved (agreement) or when a party’s readiness falls below a critical threshold (breakdown).
Key parameters include the initial readiness of each party, agenda structure (balanced, hard, easy, red, or random), type of negotiation (from highly cooperative to highly competitive), and each party’s effort strategy (always high, always low, random, or pseudo tit-for-tat). The model shows that while initial readiness is associated with negotiation outcomes, it is neither necessary nor sufficient to determine them: process variables — the type of interaction, agenda design, and adaptive effort strategies — exert comparatively larger effects on outcomes. Identical initial conditions can produce widely divergent trajectories, illustrating path dependence and sensitivity to feedback dynamics.
The model is implemented in NetLogo 7.0 and is documented using the ODD+D protocol. It is associated with the paper “Beyond Initial Conditions: How Adaptive Readiness Shapes Peace Negotiation Outcomes” (Arévalo, under review).

A simplified Arthur & Polak logic circuit model of combinatory technology build-out via incremental development. Only some inventions trigger radical effects, suggesting they depend on whole interdependent systems rather than specific innovations.

CRESY-I

Cara Kahl | Published Friday, July 08, 2011 | Last modified Saturday, April 27, 2013

CRESY-I stands for CREativity from a SYstems perspetive, Model I. This is the base model in a series designed to describe a systems approach to creativity in terms of variation, selection and retention (VSR) subprocesses.

FLOSSSim: An Agent-Based Model of the Free/Libre Open Source Software (FLOSS) Development Process

Nicholas Radtke | Published Saturday, December 31, 2011 | Last modified Saturday, April 27, 2013

An agent-based model of the Free/Libre Open Source Software (FLOSS) development process designed around agents selecting FLOSS projects to contribute to and/or download.

An Agent-Based Model of Internet Diffusion Under General and Specific Network Externalities

Filiz Garip | Published Friday, April 27, 2012 | Last modified Saturday, April 27, 2013

Using nodes from the 2002 General Social Survey sample, the code establishes a network of ties with a given homophily bias, and simulates Internet adoption rates in that network under three conditions: (i) no network externalities, (ii) general network externalities, where an individual’s reservation price is a function of the overall adoption rate in the network, (iii) specific network externalities, where reservation price is a function of the adoption rate in individual’s personal […]

We used a computer simulation to measure how well different network structures (fully connected, small world, lattice, and random) find and exploit resource peaks in a variable environment.

Nice Musical Chairs

Andreas Angourakis | Published Friday, February 05, 2016 | Last modified Friday, November 17, 2017

The Nice Musical Chairs (NMC) model represent the competition for space between groups of stakeholders of farming and herding activities in the arid Afro-Eurasia.

This model simulates movements of mobile pastoralists and their impacts on the transmission of foot-and-mouth disease (FMD) in the Far North Region of Cameroon.

A model for simulating the evolution of individual’s preferences, incliding adaptive agents “falsifying” -as public opinions- their own preferences. It was builded to describe, explore, experiment and understand how simple heuristics can modulate global opinion dynamics. So far two mechanisms are implemented: a version of Festiguer’s reduction of cognitive disonance, and a version of Goffman’s impression management. In certain social contexts -minority, social rank presure- some models agents can “fake” its public opinion while keeping internally the oposite preference, but after a number of rounds following this falsifying behaviour pattern, a coherence principle can change the real or internal preferences close to that expressed in public.

Mismatch

Omid Roozmand Guillaume Deffuant | Published Friday, September 18, 2020

This model investigates how anti-conformist intentions could be related to some biases on the perception of attitudes. It starts from two case studies, related to the adoption of organic farming, that show anti-conformist intentions. It proposes an agent-based model which computes an intention based on the Theory of Reasoned Action and assumes some biases in the perception of others’ attitudes according to the Social Judgement Theory.
It investigates the conditions on the model parameter values for which the simulations reproduce the features observed in the case studies. The results suggest that perception biases are indeed likely to contribute to anti-conformist intentions.

Displaying 10 of 388 results for "Huw Vasey" clear search

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