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We also maintain a curated database of over 7500 publications of agent-based and individual based models with detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
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(An empty output folder named “NETLOGOexperiment” in the same location with the LAKEOBS_MIX.nlogo file is required before the model can be run properly)
The model is motivated by regime shifts (i.e. abrupt and persistent transition) revealed in the previous paleoecological study of Taibai Lake. The aim of this model is to improve a general understanding of the mechanism of emergent nonlinear shifts in complex systems. Prelimnary calibration and validation is done against survey data in MLYB lakes. Dynamic population changes of function groups can be simulated and observed on the Netlogo interface.
Main functional groups in lake ecosystems were modelled as super-individuals in a space where they interact with each other. They are phytoplankton, zooplankton, submerged macrophyte, planktivorous fish, herbivorous fish and piscivorous fish. The relationships between these functional groups include predation (e.g. zooplankton-phytoplankton), competition (phytoplankton-macrophyte) and protection (macrophyte-zooplankton). Each individual has properties in size, mass, energy, and age as physiological variables and reproduce or die according to predefined criteria. A system dynamic model was integrated to simulate external drivers.
Set biological and environmental parameters using the green sliders first. If the data of simulation are to be logged, set “Logdata” as true and input the name of the file you want the spreadsheet(.csv) to be called. You will need create an empty folder called “NETLOGOexperiment” in the same level and location with the LAKEOBS_MIX.nlogo file. Press “setup” to initialise the system and “go” to start life cycles.
Food trade networks represent a complex system where food is periodically produced in different regions of the world. Food is continuously stocked and traded. Food security in a globalised world is vulnerable to shocks. We present DARTS, a new agent based model that models monthly dynamics of food production, trade, stocking, consumption and food security for different interconnected world regions and a city state. Agents in different regions differ in their harvest seasons, wealth (rich and poor), degree of urbanisation and connection to domestic and global markets. DARTS was specifically designed to model direct and indirect effects of shocks in the food system. We introduce a new typology of 6 distinct shock types and analyse their impact on food security, modelling local and global effects and short term and longer term effects. An second important scientific novelty of the model is that DARTS can also model indirect effects of shocks (cascading in space and in time, lag effects due to trade and food stock buffering). A third important scientific novelty of the model is its’ capability of modelling food security at different scales, in which the rural/urban divide and differences in (intra-annually varying) production and trade connections play a key role. At the time of writing DARTS is yet insufficiently parameterised for accurate prediction for real world regions and cities. Simulations for a hypothetical in silico world with 3 regions and a city state show that DARTS can reproduce rich and complex dynamics with analogues in the real world. The scientific interest is more on deepening insight in process dynamics and chains of events that lead to ultimate shock effects on food security.
Negotiation plays a fundamental role in shaping human societies, underpinning conflict resolution, institutional design, and economic coordination. This article introduces E³-MAN, a novel multi-agent model for negotiation that integrates individual utility maximization with fairness and institutional legitimacy. Unlike classical approaches grounded solely in game theory, our model incorporates Bayesian opponent modeling, transfer learning from past negotiation domains, and fallback institutional rules to resolve deadlocks. Agents interact in dynamic environments characterized by strategic heterogeneity and asymmetric information, negotiating over multidimensional issues under time constraints. Through extensive simulation experiments, we compare E³-MAN against the Nash bargaining solution and equal-split baselines using key performance metrics: utilitarian efficiency, Nash social welfare, Jain fairness index, Gini coefficient, and institutional compliance. Results show that E³-MAN achieves near-optimal efficiency while significantly improving distributive equity and agreement stability. A legal application simulating multilateral labor arbitration demonstrates that institutional default rules foster more balanced outcomes and increase negotiation success rates from 58% to 98%. By combining computational intelligence with normative constraints, this work contributes to the growing field of socially aware autonomous agents. It offers a virtual laboratory for exploring how simple institutional interventions can enhance justice, cooperation, and robustness in complex socio-legal systems.
This study presents a System Dynamics (SD) model that explores the “trajectories of homelessness” among youth outside of the formal care system. Unlike traditional approaches that view runaway behavior as a discrete choice, this model reinterprets it as a neurobiological adaptation to chronic resource deprivation and systemic neglect.
The model incorporates key mechanisms such as ‘Allostatic Load’ accumulation, ‘PFC-Amygdala Switching’, and the ‘Iatrogenic Effects’ of shelter policies. It utilizes Monte Carlo simulations to demonstrate how structural factors create a “probabilistic vulnerability,” trapping youth in cycles of survival crime and isolation regardless of individual resilience.
The uploaded code includes a Python implementation of the model to ensure reproducibility of the stochastic analysis presented in the paper.
The objective of this study is to create a framework to simulate and analyze the effect of multiple business scenarios on the adoption behavior of a group of technology products.
The model explores the emergence of inequality in cognitive and socio-emotional skills at the societal level within and across generations that results from differences in parental investment behavior during childhood and adolescence.
The Regional Security Game is a iterated public goods game with punishement based on based on life sciences work by Boyd et al. (2003 ) and Hintze & Adami (2015 ), with modifications appropriate for an international relations setting. The game models a closed regional system in which states compete over the distribution of common security benefits. Drawing on recent work applying cultural evolutionary paradigms in the social sciences, states learn through imitation of successful strategies rather than making instrumentally rational choices. The model includes the option to fit empirical data to the model, with two case studies included: Europe in 1933 on the verge of war and south-east Asia in 2013.
The model represents migration of the green sea turtle, Chelonia mydas, between foraging and breeding sites in the Southwest Indian Ocean. The purpose of the model is to investigate the impact of local environmental conditions, including the quality of foraging sites and ocean currents, on emerging migratory corridors and reproductive output and to thereby identify conservation priority sites.
Corresponding article to found here: https://onlinelibrary.wiley.com/doi/epdf/10.1002/ece3.5552
This model aims to explore how gambling-like behavior can emerge in loot box spending within gaming communities. A loot box is a purchasable mystery box that randomly awards the player a series of in-game items. Since the contents of the box are largely up to chance, many players can fall into a compulsion loop of purchasing, as the fear of missing out and belief in the gambler’s fallacy allow one to rationalize repeated purchases, especially when one compares their own luck to others. To simulate this behavior, this model generates players in different network structures to observe how factors such as network connectivity, a player’s internal decision making strategy, or even common manipulations games use these days may influence a player’s transactions.
We use an agent-based 3D model to reveal the behavioral dynamics of real-world cases. The target of the simulation is the Peshawar massacre. The previous 2-D model has three main problems which can be solved by our 3-D model. Under the key action rules, our model matches the real target case exactly. Based on the optimal solution, we precisely match the results of the real cases, such as the number of deaths and injuries. We also explore the importance of adding height (constructed as a 3D model) to the model.
Displaying 10 of 1162 results for "Aad Kessler" clear search