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Displaying 10 of 316 results for "Shu-Heng Chen" clear search

The model is then used for assessing three hypothetical and contrasted infrastructure-oriented adaptation strategies for the winter tourism industry, that have been previously discussed with local stakeholders, as possible alternatives to the “business-as-usual” situation.

Societal Simulator v203

Tim Gooding | Published Tuesday, October 01, 2013 | Last modified Friday, November 28, 2014

Designed to capture the evolutionary forces of global society.

DITCH --- A Model of Inter-Ethnic Partnership Formation

Ruth Meyer Laurence Lessard-Phillips Huw Vasey | Published Wednesday, November 05, 2014 | Last modified Tuesday, February 02, 2016

The DITCH model has been developed to investigate partner selection processes, focusing on individual preferences, opportunities for contact, and group size to uncover how these may lead to differential rates of inter-­ethnic marriage.

The emergence of tag-mediated altruism in structured societies

Shade Shutters David Hales | Published Tuesday, January 20, 2015 | Last modified Thursday, March 02, 2023

This abstract model explores the emergence of altruistic behavior in networked societies. The model allows users to experiment with a number of population-level parameters to better understand what conditions contribute to the emergence of altruism.

FIsheries Simulation with Human COmplex DEcision-making (FISHCODE) is an agent-based model to depict and analyze current and future spatio-temporal dynamics of three German fishing fleets in the southern North Sea. Every agent (fishing vessel) makes daily decisions about if, what, and how long to fish. Weather, fuel and fish prices, as well as the actions of their colleagues influence agents’ decisions. To combine behavioral theories and enable agents to make dynamic decision, we implemented the Consumat approach, a framework in which agents’ decisions vary in complexity and social engagement depending on their satisfaction and uncertainty. Every agent has three satisfactions and two uncertainties representing different behavioral aspects, i.e. habitual behavior, profit maximization, competition, conformism, and planning insecurity. Availability of extensive information on fishing trips allowed us to parameterize many model parameters directly from data, while others were calibrated using pattern oriented modelling. Model validation showed that spatial and temporal aggregated ABM outputs were in realistic ranges when compared to observed data. Our ABM hence represents a tool to assess the impact of the ever growing challenges to North Sea fisheries and provides insight into fisher behavior beyond profit maximization.

This model simulates the heterogeneity of preferences in a PG game and how the interaction between them affects the dynamics of voluntary contributions. Model is based on the results of a human-based experiment.

The Cardial Spread Model

Sean Bergin | Published Friday, September 29, 2017 | Last modified Monday, February 04, 2019

The purpose of this model is to provide a platform to test and compare four conceptual models have been proposed to explain the spread of the Impresso-Cardial Neolithic in the west Mediterranean.

Simulation of the Governance of Complex Systems

Fabian Adelt Johannes Weyer Robin D Fink Andreas Ihrig | Published Monday, December 18, 2017 | Last modified Friday, March 02, 2018

Simulation-Framework to study the governance of complex, network-like sociotechnical systems by means of ABM. Agents’ behaviour is based on a sociological model of action. A set of basic governance mechanisms helps to conduct first experiments.

DiDIY Factory

Ruth Meyer | Published Tuesday, February 20, 2018

The DiDIY-Factory model is a model of an abstract factory. Its purpose is to investigate the impact Digital Do-It-Yourself (DiDIY) could have on the domain of work and organisation.

DiDIY can be defined as the set of all manufacturing activities (and mindsets) that are made possible by digital technologies. The availability and ease of use of digital technologies together with easily accessible shared knowledge may allow anyone to carry out activities that were previously only performed by experts and professionals. In the context of work and organisations, the DiDIY effect shakes organisational roles by such disintermediation of experts. It allows workers to overcome the traditionally strict organisational hierarchies by having direct access to relevant information, e.g. the status of machines via real-time information systems implemented in the factory.

A simulation model of this general scenario needs to represent a more or less abstract manufacturing firm with supervisors, workers, machines and tasks to be performed. Experiments with such a model can then be run to investigate the organisational structure –- changing from a strict hierarchy to a self-organised, seemingly anarchic organisation.

Displaying 10 of 316 results for "Shu-Heng Chen" clear search

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