Computational Model Library

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Friendship Games Rev 1.0

David Dixon | Published Friday, October 07, 2011 | Last modified Saturday, April 27, 2013

A friendship game is a kind of network game: a game theory model on a network. This is a NetLogo model of an agent-based adaptation of “‘Friendship-based’ Games” by PJ Lamberson. The agents reach an equilibrium that depends on the strategy played and the topology of the network.

BEGET Classic

Kristin Crouse | Published Monday, November 11, 2019 | Last modified Monday, November 25, 2019

BEGET Classic includes previous versions used in the classroom and for publication. Please check out the latest version of B3GET here, which has several user-friendly features such as directly importing and exporting genotype and population files.

The classic versions of B3GET include: version one and version three were used in undergraduate labs at the University of Minnesota to demonstrate principles in primate behavioral ecology; version two first demonstrated proof of concept for creating virtual biological organisms using decision-vector algorithms; version four was presented at the 2017 annual meeting at the American Association of Physical Anthropologists; version five was presented in a 2019 publication from the Journal of Human Evolution (Crouse, Miller, and Wilson, 2019).

We develop an agent-based model (U-TRANS) to simulate the transition of an abstract city under an industrial revolution. By coupling the labour and housing markets, we propose a holistic framework that incorporates the key interacting factors and micro processes during the transition. Using U-TRANS, we look at five urban transition scenarios: collapse, weak recovery, transition, enhanced training and global recruit, and find the model is able to generate patterns observed in the real world. For example, We find that poor neighbourhoods benefit the most from growth in the new industry, whereas the rich neighbourhoods do better than the rest when the growth is slow or the situation deteriorates. We also find a (subtle) trade-off between growth and equality. The strategy to recruit a large number of skilled workers globally will lead to higher growth in GDP, population and human capital, but it will also entail higher inequality and market volatility, and potentially create a divide between the local and international workers. The holistic framework developed in this paper will help us better understand urban transition and detect early signals in the process. It can also be used as a test-bed for policy and growth strategies to help a city during a major economic and technological revolution.

The application of a smartphone application to register physical encounters between individuals is considered by public health authorities, as a means to reduce the number of infections in the 2020 COVID-19 pandemic. The general idea is that continuous registration of all other smartphones in the vicinity of an individual’s smartphone potentially enables early warning of the owners of the other smartphones, in case the individual is tested positive as infected. Those other individuals can then go into isolation and be considered for testing. The purpose of the present simulation is to explore the potential effects of this application on frequencies of infection, isolation, and positive and negative infection test results.

NetPlop is a presentation editor built entirely in NetLogo, an agent-based modelling environment. The NetPlop Editor includes a variety of tools to design slide decks, and the Viewer allows these decks to be dis-played to an enraptured audience. A key feature of NetPlop is the ability to embed agent-based models. NetPlop was developed for SIGBOVIK 2021.

Simulations based on the Axelrod model and extensions to inspect the volatility of the features over time (AXELROD MODEL & Agreement threshold & two model variations based on the Social identity approach)
The Axelrod model is used to predict the number of changes per feature in comparison to the datasets and is used to compare different model variations and their performance.

Input: Real data

Riparian forests are one of the most vulnerable ecosystems to the development of biological invasions, therefore limiting their spread is one of the main challenges for conservation. The main factors that explain plant invasions in these ecosystems are the capacity for both short- and long-distance seed dispersion, and the occurrence of suitable habitats that facilitate the establishment of the invasive species. Large floods constitute an abiotic filter for invasion.

This model simulates the spatio-temporal spread of the woody invader Gleditsia. triacanthos in the riparian forest of the National Park Esteros de Farrapos e Islas del Río Uruguay, a riparian system in the coast of the Uruguay river (South America). In this model, we represent different environmental conditions for the development of G. triacanthos, long- and short-distance spread of its fruits, and large floods as the main factor of mortality for fruit and early stages.

Field results show that the distribution pattern of this invasive species is limited by establishment, i.e. it spreads locally through the expansion of small areas, and remotely through new invasion foci. This model recreates this dispersion pattern. We use this model to derive management implications to control the spread of G. triacanthos

A Multi-Agent Simulation Approach to Farmland Auction Markets

James Nolan | Published Wednesday, June 22, 2011 | Last modified Saturday, April 27, 2013

This model explores the effects of agent interaction, information feedback, and adaptive learning in repeated auctions for farmland. It gathers information for three types of sealed-bid auctions, and one English auction and compares the auctions on the basis of several measures, including efficiency, price information revelation, and ability to handle repeated bidding and agent learning.

A land-use model to illustrate ambiguity in design

Julia Schindler | Published Monday, October 15, 2012 | Last modified Friday, January 13, 2017

This is an agent-based model that allows to test alternative designs for three model components. The model was built using the LUDAS design strategy, while each alternative is in line with the strategy. Using the model, it can be shown that alternative designs, though built on the same strategy, lead to different land-use patterns over time.

This model describes and analyses the outcomes of the confrontation of interests, some conflicting, some common, about the management of a small river in SW France

Displaying 10 of 1130 results for "Sjoukje A Osinga" clear search

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