Computational Model Library

Displaying 10 of 277 results for "Eckhard Auch" clear search

02 OamLab V1.10 - Open Atwood Machine Laboratory

Garvin Boyle | Published Saturday, January 31, 2015 | Last modified Thursday, April 13, 2017

Using chains of replicas of Atwood’s Machine, this model explores implications of the Maximum Power Principle. It is one of a series of models exploring the dynamics of sustainable economics – PSoup, ModEco, EiLab, OamLab, MppLab, TpLab, EiLab.

A Simulation of Entrepreneurial Spawning

Mark Bagley | Published Wednesday, June 08, 2016 | Last modified Friday, June 30, 2017

Industrial clustering patterns are the result of an entrepreneurial process where spinoffs inherit the ideas and attributes of their parent firms. This computational model maps these patterns using abstract methodologies.

Using webs of replicas of Atwood’s Machine, we explore implications of the Maximum Power Principle. This is one of a series of models exploring the dynamics of sustainable economics – PSoup, ModEco, EiLab, OamLab, MppLab, TpLab, CmLab.

This is an agent-based model with two types of agents: customers and insurers. Insurers are price-takers who choose how much to spend on their service quality, and customers evaluate insurers based on premium, brand preference, and their perceived service quality. Customers are also connected in a small-world network and may share their opinions with their network.

The ABM contains two types of agents: insurers and customers. These act within the environment of a motor insurance market. At each simulation, the model undergoes the following steps:

  1. Network generation: At the start of the simulation, the model generates a small world network of social links between the customers, and randomly assigns each customer to an initial insurer
  2. ...

Space colonization

allagonne | Published Wednesday, January 05, 2022

Agent-Based-Modeling - space colonization
ask me for the .nlogo model
WHAT IS IT?
The goal of this project is to simulate with NetLogo (v6.2) a space colonization of humans, starting from Earth, into the Milky Way.

HOW IT WORKS

FilterBubbles_in_Carley1991

Benoît Desmarchelier | Published Wednesday, May 21, 2025

The model is an extension of: Carley K. (1991) “A theory of group stability”, American Sociological Review, vol. 56, pp. 331-354.

The original model from Carley (1991) works as follows:
- Agents know or ignore a series of knowledge facts;
- At each time step, each agent i choose a partner j to interact with at random, with a probability of choice proportional to the degree of knowledge facts they have in common.
- Agents interact synchronously. As such, interaction happens only if the partnert j is not already busy interacting with someone else.

System Narrative
How do rebel groups control territory and engage with the local economy during civil war? Charles Tilly’s seminal War and State Making as Organized Crime (1985) posits that the process of waging war and providing governance resembles that of a protection racket, in which aspiring governing groups will extort local populations in order to gain power, and civilians or businesses will pay in order to ensure their own protection. As civil war research increasingly probes the mechanisms that fuel local disputes and the origination of violence, we develop an agent-based simulation model to explore the economic relationship of rebel groups with local populations, using extortion racket interactions to explain the dynamics of rebel fighting, their impact on the economy, and the importance of their economic base of support. This analysis provides insights for understanding the causes and byproducts of rebel competition in present-day conflicts, such as the cases of South Sudan, Afghanistan, and Somalia.

Model Description
The model defines two object types: RebelGroup and Enterprise. A RebelGroup is a group that competes for power in a system of anarchy, in which there is effectively no government control. An Enterprise is a local civilian-level actor that conducts business in this environment, whose objective is to make a profit. In this system, a RebelGroup may choose to extort money from Enterprises in order to support its fighting efforts. It can extract payments from an Enterprise, which fears for its safety if it does not pay. This adds some amount of money to the RebelGroup’s resources, and they can return to extort the same Enterprise again. The RebelGroup can also choose to loot the Enterprise instead. This results in gaining all of the Enterprise wealth, but prompts the individual Enterprise to flee, or leave the model. This reduces the available pool of Enterprises available to the RebelGroup for extortion. Following these interactions the RebelGroup can choose to AllocateWealth, or pay its rebel fighters. Depending on the value of its available resources, it can add more rebels or expel some of those which it already has, changing its size. It can also choose to expand over new territory, or effectively increase its number of potential extorting Enterprises. As a response to these dynamics, an Enterprise can choose to Report expansion to another RebelGroup, which results in fighting between the two groups. This system shows how, faced with economic choices, RebelGroups and Enterprises make decisions in war that impact conflict and violence outcomes.

This model is intended to explore the effectiveness of different courses of interventions on an abstract population of infections. Illustrative findings highlight the importance of the mechanisms for variability and mutation on the effectiveness of different interventions.

Universal Darwinism in Dutch Greenhouses

Julia Kasmire | Published Wednesday, May 09, 2012 | Last modified Saturday, April 27, 2013

An ABM, derived from a case study and a series of surveys with greenhouse growers in the Westland, Netherlands. Experiments using this model showshow that the greenhouse horticulture industry displays diversity, adaptive complexity and an uneven distribution, which all suggest that the industry is an evolving system.

Peer reviewed Personnel decisions in the hierarchy

Smarzhevskiy Ivan | Published Friday, August 19, 2022

This is a model of organizational behavior in the hierarchy in which personnel decisions are made.
The idea of the model is that the hierarchy, busy with operations, is described by such characteristics as structure (number and interrelation of positions) and material, filling these positions (persons with their individual performance). A particular hierarchy is under certain external pressure (performance level requirement) and is characterized by the internal state of the material (the distribution of the perceptions of others over the ensemble of persons).
The World of the model is a four-level hierarchical structure, consisting of shuff positions of the top manager (zero level of the hierarchy), first-level managers who are subordinate to the top manager, second-level managers (subordinate to the first-level managers) and positions of employees (the third level of the hierarchy). ) subordinated to the second-level managers. Such a hierarchy is a tree, i.e. each position, with the exception of the position of top manager, has a single boss.
Agents in the model are persons occupying the specified positions, the number of persons is set by the slider (HumansQty). Personas have some operational performance (harisma, an unfortunate attribute name left over from the first edition of the model)) and a sense of other personas’ own perceptions. Performance values are distributed over the ensemble of persons according to the normal law with some mean value and variance.
The value of perception by agents of each other is positive or negative (implemented in the model as numerical values equal to +1 and -1). The distribution of perceptions over an ensemble of persons is implemented as a random variable specified by the probability of negative perception, the value of which is set by the control elements of the model interface. The numerical value of the probability equal to 0 corresponds to the case in which all persons positively perceive each other (the numerical value of the random variable is equal to 1, which corresponds to the positive perception of the other person by the individual).
The hierarchy is occupied with operational activity, the degree of intensity of which is set by the external parameter Difficulty. The level of productivity of each manager OAIndex is equal to the level of productivity of the department he leads and is the ratio of the sum of productivity of employees subordinate to the head to the level of complexity of the work Difficulty. An increase in the numerical value of Difficulty leads to a decrease in the OAIndex for all subdivisions of the hierarchy. The managerial meaning of the OAIndex indicator is the percentage of completion of the load specified for the hierarchy as a whole, i.e. the ratio of the actual performance of the structural subdivisions of the hierarchy to the required performance, the level of which is specified by the value of the Difficulty parameter.

Displaying 10 of 277 results for "Eckhard Auch" clear search

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