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We also maintain a curated database of over 7500 publications of agent-based and individual based models with additional detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
Displaying 10 of 1139 results for "Aad Kessler" clear search
Model of shifting cultivation. All parameters can be controlled by the user or the model can be run in adaptive mode, in which agents innovate and select parameters.
The MOBILITY model analyzes how agents’ mobility affects the performance of social-ecological systems in different landscape configurations.
We demonstrate how Repast Simphony statecharts can efficiently encapsulate the deep classification hierarchy of the U.S. Air Force for manpower life cycle costing.
We demonstrate how a simple model of community associated Methicillin-resistant Staphylococcus aureus (CA-MRSA) can be easily constructed by leveraging the statecharts and ReLogo capabilities in Repast Simphony.
Previous research on organizations often focuses on either the individual, team, or organizational level. There is a lack of multidimensional research on emergent phenomena and interactions between the mechanisms at different levels. This paper takes a multifaceted perspective on individual learning and autonomous group formation and turnover. To analyze interactions between the two levels, we introduce an agent-based model that captures an organization with a population of heterogeneous agents who learn and are limited in their rationality. To solve a task, agents form a group that can be adapted from time to time. We explore organizations that promote learning and group turnover either simultaneously or sequentially and analyze the interactions between the activities and the effects on performance. We observe underproportional interactions when tasks are interdependent and show that pushing learning and group turnover too far might backfire and decrease performance significantly.
This model is a replication model which is constructed based on the existing model used by the following article:
Brown, D.G. and Robinson, D.T., 2006. Effects of heterogeneity in residential preferences on an agent-based model of urban sprawl. Ecology and society, 11(1).
The original model is called SLUCE’s Original Model for Experimentation (SOME). In Brown and Robinson (2006)’s article, the SOME model was used to explore the impacts of heterogeneity in residential location selections on the research of urban sprawl. The original model was constructed using Objective-C language based on SWARM platform. This replication model is built by NetLogo language on NetLogo platform. We successfully replicate that model and demonstrated the reliability and replicability of it.
We reconstruct Cohen, March and Olsen’s Garbage Can model of organizational choice as an agent-based model. We add another means for avoiding making decisions: buck-passing difficult problems to colleagues.
A simplified Arthur & Polak logic circuit model of combinatory technology build-out via incremental development. Only some inventions trigger radical effects, suggesting they depend on whole interdependent systems rather than specific innovations.
The original Ache model is used to explore different distributions of resources on the landscape and it’s effect on optimal strategies of the camps on hunting and camp movement.
The Agent-Based Model for Multiple Team Membership (ABMMTM) simulates design teams searching for viable design solutions, for a large design project that requires multiple design teams that are working simultaneously, under different organizational structures; specifically, the impact of multiple team membership (MTM). The key mechanism under study is how individual agent-level decision-making impacts macro-level project performance, specifically, wage cost. Each agent follows a stochastic learning approach, akin to simulated annealing or reinforcement learning, where they iteratively explore potential design solutions. The agent evaluates new solutions based on a random-walk exploration, accepting improvements while rejecting inferior designs. This iterative process simulates real-world problem-solving dynamics where designers refine solutions based on feedback.
As a proof-of-concept demonstration of assessing the macro-level effects of MTM in organizational design, we developed this agent-based simulation model which was used in a simulation experiment. The scenario is a system design project involving multiple interdependent teams of engineering designers. In this scenario, the required system design is split into three separate but interdependent systems, e.g., the design of a satellite could (trivially) be split into three components: power source, control system, and communication systems; each of three design team is in charge of a design of one of these components. A design team is responsible for ensuring its proposed component’s design meets the design requirement; they are not responsible for the design requirements of the other components. If the design of a given component does not affect the design requirements of the other components, we call this the uncoupled scenario; otherwise, it is a coupled scenario.
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