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Displaying 10 of 1176 results for "Ian M Hamilton" clear search
This a model developed as a part of the paper Mejía, G. & García-Díaz, C. (2018). Market-level effects of firm-level adaptation and intermediation in networked markets of fresh foods: a case study in Colombia. Agricultural Systems 160: 132-142.
It simulates the competition dynamics of the potato market in Bogotá, Colombia. The model explores the economic impact of intermediary actors on the potato supply chain.
This model is represents an effort to replicate one of the first attempts (van der Vaart 2006) to develop an agent based model of agricultural origins using principles and equations drawn from human behavioral ecology. We have taken one theory of habitat choice (Ideal Free Distribution) and applied it to human behavioral adaptations to differences in resource quality of different habitats.
This model is an extension of the Artificial Long House Valley (ALHV) model developed by the authors (Swedlund et al. 2016; Warren and Sattenspiel 2020). The ALHV model simulates the population dynamics of individuals within the Long House Valley of Arizona from AD 800 to 1350. Individuals are aggregated into households that participate in annual agricultural and demographic cycles. The present version of the model incorporates features of the ALHV model including realistic age-specific fertility and mortality and, in addition, it adds the Black Mesa environment and population, as well as additional methods to allow migration between the two regions.
As is the case for previous versions of the ALHV model as well as the Artificial Anasazi (AA) model from which the ALHV model was derived (Axtell et al. 2002; Janssen 2009), this version makes use of detailed archaeological and paleoenvironmental data from the Long House Valley and the adjacent areas in Arizona. It also uses the same methods as the original AA model to estimate annual maize productivity of various agricultural zones within the Long House Valley. A new environment and associated methods have been developed for Black Mesa. Productivity estimates from both regions are used to determine suitable locations for households and farms during each year of the simulation.
This model simulates diffusion curves and it allows to test how social influence, network structure and consumer heterogeneity affect their spreads and their speeds.
This generic individual-based model of a bird colony shows how the influence neighbour’s stress levels synchronize the laying date of neighbours and also of large colonies. The model has been used to demonstrate how this form of simulation model can be recognised as being ‘event-driven’, retaining a history in the patterns produced via simulated events and interactions.
This is an agent-based model that allows to test alternative designs for three model components. The model was built using the LUDAS design strategy, while each alternative is in line with the strategy. Using the model, it can be shown that alternative designs, though built on the same strategy, lead to different land-use patterns over time.
This abstract model explores the emergence of altruistic behavior in networked societies. The model allows users to experiment with a number of population-level parameters to better understand what conditions contribute to the emergence of altruism.
A model to show the effects of flood risk on a housing market; the role of flood protection for risk reduction; the working of the existing public-private flood insurance partnership in the UK, and the proposed scheme ‘Flood Re’.
A NetLogo ABM developed to explore unarmed resistance to an active shooter. The landscape is a generalized open outdoor area. Parameters enable the user to set shooter armament and control for assumptions with regard to shooter accuracy.
This model accompanies a paper looking at the role and limits of values and norms for modeling realistic social agents. Based on literature we synthesize a theory on norms and a theory that combines both values and norms. In contrast to previous work, these theories are checked against data on human behavior obtained from a psychological experiment on dividing money: the ultimatum game. We found that agents that act according to a theory that combines both values and norms, produce behavior quite similar to that of humans. Furthermore, we found that this theory is more realistic than theories solely concerned with norms or theories solely concerned with values. However, to explain the amount of money people accept in this ultimatum game we will eventually need an even more realistic theory. We propose that a theory that explains when people exactly choose to use norms instead of values could provide this realism.
Displaying 10 of 1176 results for "Ian M Hamilton" clear search