Computational Model Library

Displaying 10 of 77 results for "Mario Paolucci" clear search

Evolution of cooperation via indirect reciprocity by image scoring

Marco Janssen | Published Friday, October 22, 2010 | Last modified Saturday, April 27, 2013

The model explores the possibility of the evolution of cooperation due to indirect reciprocity when agents derive information about the past behavior of the opponent in one-shot dilemma games.

Nudging agents in social networks for collective action

Marco Janssen | Published Sunday, August 14, 2011 | Last modified Sunday, March 17, 2019

Agents are linked in a social-network and make decisions on which of 2 types of behavior to adopt. We explore consequences of different information feedback and providing targeted feedback to individuals.

Irrigation game

Marco Janssen | Published Monday, July 23, 2012 | Last modified Saturday, April 27, 2013

Irrigation game calibrated on experimental data

Cultural group selection model of agents playing public good games and who are able to punish and punish back.

Harvesting daisies in Daisyworld

Marco Janssen | Published Saturday, July 22, 2017

Comparing impact of alternative behavioral theories in a simple social-ecological system.

ThomondSim

Vinicius Marino Carvalho | Published Monday, April 25, 2022 | Last modified Friday, May 12, 2023

ThomondSim is a simulation of the political and economic landscape of the medieval kingdom of Thomond, southwestern Ireland, between 1276 and 1318.

Its goal is to analyze how deteriorating environmental and economic conditions caused by the Little Ice Age (LIA), the Great European Famine of 1315-1322, and wars between England and Scotland affected the outcomes of a local war involving Gaelic and English aristocratic lineages.
This ABM attempts to model both the effects of devastation on the human environment and the modus operandi of late-medieval war and diplomacy.

The model is the digital counterpart of the science discovery board game The Triumphs of Turlough. Its procedures closely correspond to the game’s mechanics, to the point that ToT can be considered an interactive, analog version of this ABM.

The HUMan impact on LANDscapes (HUMLAND) model has been developed to track and quantify the intensity of different impacts on landscapes at the continental level. This agent-based model focuses on determining the most influential factors in the transformation of interglacial vegetation with a specific emphasis on burning organized by hunter-gatherers. HUMLAND integrates various spatial datasets as input and target for the agent-based model results. Additionally, the simulation incorporates recently obtained continental-scale estimations of fire return intervals and the speed of vegetation regrowth. The obtained results include maps of possible scenarios of modified landscapes in the past and quantification of the impact of each agent, including climate, humans, megafauna, and natural fires.

The model is then used for assessing three hypothetical and contrasted infrastructure-oriented adaptation strategies for the winter tourism industry, that have been previously discussed with local stakeholders, as possible alternatives to the “business-as-usual” situation.

Battle of Perspectives

Marco Janssen Bert Devries | Published Monday, December 02, 2013

How does the world population adapt its policies on energy when it is confronted with a climate change? This model combines a climate-economy model with adaptive agents.

The original Ache model is used to explore different distributions of resources on the landscape and it’s effect on optimal strategies of the camps on hunting and camp movement.

Displaying 10 of 77 results for "Mario Paolucci" clear search

This website uses cookies and Google Analytics to help us track user engagement and improve our site. If you'd like to know more information about what data we collect and why, please see our data privacy policy. If you continue to use this site, you consent to our use of cookies.
Accept