Computational Model Library

Displaying 10 of 1000 results for "J Van Der Beek" clear search

An Agent-Based School Choice Matching Model

Connie Wang Weikai Chen Shu-Heng Chen | Published Sunday, February 01, 2015 | Last modified Wednesday, March 06, 2019

This model is to simulate and compare the admission effects of 3 school matching mechanisms, serial dictatorship, Boston mechanism, and Chinese Parallel, under different settings of information released.

Models the connection between health agency communication, personal protective behaviour (eg vaccination, hand hygiene) and influenza transmission.

Peer reviewed An agent-based model for brain drain

Furkan Gürsoy Bertan Badur | Published Wednesday, March 03, 2021 | Last modified Friday, March 12, 2021

An agent-based model for the emigration of highly-skilled labour.

We hypothesise that there are two main factors that impact the decision and ability to move abroad: desire to maximise individual utility and network effects. Accordingly, several factors play role in brain drain such as the overall economic and social differences between the home and host countries, people’s ability and capacity to obtain good jobs and start a life abroad, the barriers of moving abroad, and people’s social network who are already working abroad.

Peer reviewed Flibs'NLogo - An elementary form of evolutionary cognition

Cosimo Leuci | Published Thursday, January 30, 2020

Flibs’NLogo is an agent-based simulation implemented in NetLogo that models the evolution of perfect predictors through a genetic algorithm. The agents, called flibs (finite living blobs), are finite‑state automata whose behaviour is encoded in circular chromosomes. They inhabit a “primordial computer soup” and are tasked with anticipating a user‑defined periodic binary sequence. Each generation consists of 100 evaluation cycles, during which a flib’s fitness is incremented each time its output correctly matches the next environmental signal.
Reproduction follows an elitist scheme: a donor (current fittest individual) replaces a randomly chosen recipient either by cloning (complete genome substitution) or by bacterial‑like conjugation (unidirectional horizontal transfer of a random chromosome segment). A stochastic mutagenesis operator introduces point mutations in genes, while the reproductive strategy gene can also switch under a mixed-reproduction regime. Population dynamics are monitored via genomic diversity indices (Shannon‑Wiener, Simpson), a phenotypic simpleness metric that distinguishes the low number of states actually used from the genomic potential.
The model serves as a digital evolutionary laboratory for exploring the interplay among bounded rationality, collective adaptation, and the emergence of anticipatory behaviour. By linking evolutionary computation with cognitive concepts, Flibs’NLogo investigates fundamental transitions from reactive to predictive systems and allows for testing whether populations evolve toward minimal necessary complexity or exhibit an intrinsic drift toward structural elaboration.

Schelling and Sakoda prominently proposed computational models suggesting that strong ethnic residential segregation can be the unintended outcome of a self-reinforcing dynamic driven by choices of individuals with rather tolerant ethnic preferences. There are only few attempts to apply this view to school choice, another important arena in which ethnic segregation occurs. In the current paper, we explore with an agent-based theoretical model similar to those proposed for residential segregation, how ethnic tolerance among parents can affect the level of school segregation. More specifically, we ask whether and under which conditions school segregation could be reduced if more parents hold tolerant ethnic preferences. We move beyond earlier models of school segregation in three ways. First, we model individual school choices using a random utility discrete choice approach. Second, we vary the pattern of ethnic segregation in the residential context of school choices systematically, comparing residential maps in which segregation is unrelated to parents’ level of tolerance to residential maps reflecting their ethnic preferences. Third, we introduce heterogeneity in tolerance levels among parents belonging to the same group. Our simulation experiments suggest that ethnic school segregation can be a very robust phenomenon, occurring even when about half of the population prefers mixed to segregated schools. However, we also identify a “sweet spot” in the parameter space in which a larger proportion of tolerant parents makes the biggest difference. This is the case when parents have moderate preferences for nearby schools and there is only little residential segregation. Further experiments are presented that unravel the underlying mechanisms.

The conditional defector strategy can violate the most crucial supporting mechanisms of cooperation.

Ahmed Ibrahim | Published Tuesday, June 07, 2022 | Last modified Sunday, September 28, 2025

Cooperation is essential for all domains of life. Yet, ironically, it is intrinsically vulnerable to exploitation by cheats. Hence, an explanatory necessity spurs many evolutionary biologists to search for mechanisms that could support cooperation. In general, cooperation can emerge and be maintained when cooperators are sufficiently interacting with themselves. This communication provides a kind of assortment and reciprocity. The most crucial and common mechanisms to achieve that task are kin selection, spatial structure, and enforcement (punishment). Here, we used agent-based simulation models to investigate these pivotal mechanisms against conditional defector strategies. We concluded that the latter could easily violate the former and take over the population. This surprising outcome may urge us to rethink the evolution of cooperation, as it illustrates that maintaining cooperation may be more difficult than previously thought. Moreover, empirical applications may support these theoretical findings, such as invading the cooperator population of pathogens by genetically engineered conditional defectors, which could be a potential therapy for many incurable diseases.

The purpose of the model is to generate coalition structures of different glove games, using a specially designed algorithm. The coalition structures can be are later analyzed by comparing them to core partitions of the game used. Core partitions are coalition structures where no subset of players has an incentive to form a new coalition.

The algorithm used in this model is an advancement of the algorithm found in Collins & Frydenlund (2018). It was used used to generate the results in Vernon-Bido & Collins (2021).

MayaSim: An agent-based model of the ancient Maya social-ecological system

Scott Heckbert | Published Wednesday, July 11, 2012 | Last modified Tuesday, July 02, 2013

MayaSim is an agent-based, cellular automata and network model of the ancient Maya. Biophysical and anthropogenic processes interact to grow a complex social ecological system.

Correlated random walk

Thibault Fronville | Published Friday, April 01, 2022 | Last modified Monday, April 25, 2022

The first simple movement models used unbiased and uncorrelated random walks (RW). In such models of movement, the direction of the movement is totally independent of the previous movement direction. In other words, at each time step the direction, in which an individual is moving is completely random. This process is referred to as a Brownian motion.
On the other hand, in correlated random walks (CRW) the choice of the movement directions depends on the direction of the previous movement. At each time step, the movement direction has a tendency to point in the same direction as the previous one. This movement model fits well observational movement data for many animal species.
The presented agent based model simulated the movement of the agents as a correlated random walk (CRW). The turning angle at each time step follows the Von Mises distribution with a ϰ of 10. The closer ϰ gets to zero, the closer the Von Mises distribution becomes uniform. The larger ϰ gets, the more the Von Mises distribution approaches a normal distribution concentrated around the mean (0°).
This model is implemented in python and can be used as a building block for more complex agent based models that would rely on describing the movement of individuals with CRW.

After a little work experience, we realize that different kinds of people prefer different work environments: some enjoy a fast-paced challenge; some want to get by; and, others want to show off.

From that experience, we also realize that different kinds of people affect their work environments differently: some increase the pace; some slow it down; and, others make it about themselves.

This model concerns how three different kinds of people affect their work environment and how that work environment affects them in return. The model explores how this circular relation between people’s preferences and their environment creates patterns of association and performance over time.

Displaying 10 of 1000 results for "J Van Der Beek" clear search

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