Computational Model Library

Displaying 10 of 1108 results for "Bin-Tzong Chi" clear search

This model is based on the Narragansett Bay, RI recreational fishery. The two types of agents are piscivorous fish and fishers (shore and boat fishers are separate “breeds”). Each time step represents one week. Open season is weeks 1-26, assuming fishing occurs during half the year. At each weekly time step, fish agents grow, reproduce, and die. Fisher agents decide whether or not to fish based on their current satisfaction level, and those that do go fishing attempt to catch a fish. If they are successful, they decide whether to keep or release the fish. In our publication, this model was linked to an Ecopath with Ecosim food web model where the commercial harvest of forage fish affected the biomass of piscivorous fish - which then became the starting number of piscivorous fish for this ABM. The number of fish caught in a season of this ABM was converted to a fishing pressure and input back into the food web model.

Root disease model

Adam Bouche | Published Sunday, September 30, 2018

This is a model of root disease spread between trees in the landscape. The disease spreads via two transmission processes: (a) root contact/root graft transmission between adjacent trees and (b) insect vectors that carry spores between trees. Full details can be found in the “Info” tab in the model and in the readme file in the GitHub repository.

In this model, the spread of a virus disease in a network consisting of school pupils, employed, and umemployed people is simulated. The special feature in this model is the distinction between different types of links: family-, friends-, school-, or work-links. In this way, different governmental measures can be implemented in order to decelerate or stop the transmission.

The model of market of one commodity , in which there are in each moment of time the same quantity and the same quantity of money was formulated and researched in this text. We also study this system as a game of automata.

00 PSoup V1.22 – Primordial Soup

Garvin Boyle | Published Thursday, April 13, 2017

PSoup is an educational program in which evolution is demonstrated, on the desk-top, as you watch. Blind bugs evolve sophisticated heuristic search algorithms to be the best at finding food fast.

Asymmetric two-sided matching

Naoki Shiba | Published Wednesday, January 09, 2013 | Last modified Tuesday, May 28, 2013

This model is an extended version of the matching problem including the mate search problem, which is the generalization of a traditional optimization problem. The matching problem is extended to a form of asymmetric two-sided matching problem.

Space colonization

allagonne | Published Wednesday, January 05, 2022

Agent-Based-Modeling - space colonization
ask me for the .nlogo model
WHAT IS IT?
The goal of this project is to simulate with NetLogo (v6.2) a space colonization of humans, starting from Earth, into the Milky Way.

HOW IT WORKS

Health and social public information office (SPUN) simulation

Emilio Sulis Manuela Vinai | Published Friday, November 06, 2015 | Last modified Saturday, November 07, 2015

The program simulate the functioning of an italian health and social public information office (SPUN) on the basis of the real data collected in the first five years of functioning.

HomininSpace

Fulco Scherjon | Published Friday, November 25, 2016 | Last modified Tuesday, October 06, 2020

A modelling system to simulate Neanderthal demography and distribution in a reconstructed Western Europe for the late Middle Paleolithic.

TRUE GRASP

Luis García-Barrios Marco Braasch | Published Tuesday, April 03, 2018

TRUE GRASP (Tree Recruitment Under Exotic GRAsses in a Savanna-Pineland)
is a socio-ecological agent-based model (ABM) and role playing game (RPG) for farmers and other stakeholders involved in rural landscape planning.

The purpose of this model is to allow actors to explore the individual and combined effects - as well as tradeoffs - of three methods of controlling exotic grasses in pine savannas: fire, weeding, and grazing cattle.

Design of TRUE GRASP is based on 3 years of socio-ecological fieldwork in a human-induced pine savanna in La Sepultura Biosphere Reserve (SBR) in the Mexican state of Chiapas. In this savanna, farmers harvest resin from Pinus oocarpa, which is used to produce turpentine and other products. However, long term persistence of this activity is jeopardized by low tree recruitment due to exotic tall grass cover in the forest understory (see Braasch et al., 2017). The TRUE GRASP model provides the user with different management strategies for controlling exotic grass cover and avoiding possible regime shifts, which in the case of the SBR would jeopardize resin harvesting.

Displaying 10 of 1108 results for "Bin-Tzong Chi" clear search

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