Our mission is to help computational modelers at all levels engage in the establishment and adoption of community standards and good practices for developing and sharing computational models. Model authors can freely publish their model source code in the Computational Model Library alongside narrative documentation, open science metadata, and other emerging open science norms that facilitate software citation, reproducibility, interoperability, and reuse. Model authors can also request peer review of their computational models to receive a DOI.
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Please check out our model publishing tutorial and contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.
We also maintain a curated database of over 7500 publications of agent-based and individual based models with additional detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
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3 simple models to illustrate diffusion of innovations.
The models are discussed in Introduction to Agent-Based Modeling by Marco Janssen. For more information see https://intro2abm.com/
This is the code for the model described in an article in the International Journal of Microsimulation. Lawson (2013) ‘Modelling Household Spending Using a Random Assignment Scheme’, International Journal of Microsimulation, 6(2) Autumn 2013, 56-75.
The model represents migration of the green sea turtle, Chelonia mydas, between foraging and breeding sites in the Southwest Indian Ocean. The purpose of the model is to investigate the impact of local environmental conditions, including the quality of foraging sites and ocean currents, on emerging migratory corridors and reproductive output and to thereby identify conservation priority sites.
Corresponding article to found here: https://onlinelibrary.wiley.com/doi/epdf/10.1002/ece3.5552
The aim of our model is to investigate the team dynamics through two types of task allocation strategies, with a focus on the dynamic interplay between individual needs and group performance. To achieve this goal, we have formulated an agent-based model (ABM) to formalize Deci & Ryan’s self-determination theory (SDT) and explore the social dynamics that govern the relationship between individual and group levels of team performance.
The basic idea behind developing MIXTRUST was to represent a network of agricultural stakeholders composed of farmers and a cooperative in a mixed landscape to test its performances in response to risks. A mixed landscape here is a landscape where crop and livestock systems interact by the intermediary of material flows of agricultural products. It can be within mixed farms, or between farms, often specialized, (e.g. straw-manure).
The Mobility Transition Model (MoTMo) is a large scale agent-based model to simulate the private mobility demand in Germany until 2035. Here, we publish a very much reduced version of this model (R-MoTMo) which is designed to demonstrate the basic modelling ideas; the aim is by abstracting from the (empirical, technological, geographical, etc.) details to examine the feed-backs of individual decisions on the socio-technical system.
The purpose of this study is to explore the potential impacts of pesticide use and inter-row management of European winegrowers in response to policy designs and climate change. Pesticides considered in this study include insecticides, pheromone dispensers (as an alternative to insecticides), fungicides (both the synthetic type and copper-sulphur based). Inter-row management concerns the arrangement of vegetation in the inter-rows and the type of vegetation.
Industrial clustering patterns are the result of an entrepreneurial process where spinoffs inherit the ideas and attributes of their parent firms. This computational model maps these patterns using abstract methodologies.
EiLab - Model I - is a capital exchange model. That is a type of economic model used to study the dynamics of modern money which, strangely, is very similar to the dynamics of energetic systems. It is a variation on the BDY models first described in the paper by Dragulescu and Yakovenko, published in 2000, entitled “Statistical Mechanics of Money”. This model demonstrates the ability of capital exchange models to produce a distribution of wealth that does not have a preponderance of poor agents and a small number of exceedingly wealthy agents.
This is a re-implementation of a model first built in the C++ application called Entropic Index Laboratory, or EiLab. The first eight models in that application were labeled A through H, and are the BDY models. The BDY models all have a single constraint - a limit on how poor agents can be. That is to say that the wealth distribution is bounded on the left. This ninth model is a variation on the BDY models that has an added constraint that limits how wealthy an agent can be? It is bounded on both the left and right.
EiLab demonstrates the inevitable role of entropy in such capital exchange models, and can be used to examine the connections between changing entropy and changes in wealth distributions at a very minute level.
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Least Cost Path (LCP) analysis is a recurrent theme in spatial archaeology. Based on a cost of movement image, the user can interpret how difficult it is to travel around in a landscape. This kind of analysis frequently uses GIS tools to assess different landscapes. This model incorporates some aspects of the LCP analysis based on GIS with the capabilities of agent-based modeling, such as the possibility to simulate random behavior when moving. In this model the agent will travel around the coastal landscape of Southern Brazil, assessing its path based on the different cost of travel through the patches. The agents represent shellmound builders (sambaquieiros), who will travel mainly through the use of canoes around the lagoons.
How it works?
When the simulation starts the hiker agent moves around the world, a representation of the lagoon landscape of the Santa Catarina state in Southern Brazil. The agent movement is based on the travel cost of each patch. This travel cost is taken from a cost surface raster created in ArcMap to represent the different cost of movement around the landscape. Each tick the agent will have a chance to select the best possible patch to move in its Field of View (FOV) that will take it towards its target destination. If it doesn’t select the best possible patch, it will randomly choose one of the patches to move in its FOV. The simulation stops when the hiker agent reaches the target destination. The elevation raster file and the cost surface map are based on a 1 Arc-second (30m) resolution SRTM image, scaled down 5 times. Each patch represents a square of 150m, with an area of 0,0225km². The dataset uses a UTM Sirgas 2000 22S projection system. There are four different cost functions available to use. They change the cost surface used by the hikers to navigate around the world.
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