Our mission is to help computational modelers develop, document, and share their computational models in accordance with community standards and good open science and software engineering practices. Model authors can publish their model source code in the Computational Model Library with narrative documentation as well as metadata that supports open science and emerging norms that facilitate software citation, computational reproducibility / frictionless reuse, and interoperability. Model authors can also request private peer review of their computational models. Models that pass peer review receive a DOI once published.
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Please check out our model publishing tutorial and feel free to contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.
We also maintain a curated database of over 7500 publications of agent-based and individual based models with detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
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We develop an IBM that predicts how interactions between elephants, poachers, and law enforcement affect poaching levels within a virtual protected area. The model is theoretical at this stage and is not meant to provide a realistic depiction of poaching, but instead to demonstrate how IBMs can expand upon the existing modelling work done in this field, and to provide a framework for future research. The model could be further developed into a useful management support tool to predict the outcomes of various poaching mitigation strategies at real-world locations. The model was implemented in NetLogo version 6.1.0.
We first compared a scenario in which poachers have prescribed, non-adaptive decision-making and move randomly across the landscape, to one in which poachers adaptively respond to their memories of elephant locations and where other poachers have been caught by law enforcement. We then compare a situation in which ranger effort is distributed unevenly across the protected area to one in which rangers patrol by adaptively following elephant matriarchal herds.
Negotiation Lab 1.0 is an agent-based model of peace negotiations that explores how the parties’ readiness — their motivation and optimism to engage in talks — evolves dynamically throughout the negotiation process. The model reconceptualizes readiness as an adaptive state variable that is continuously updated through feedback from negotiation outcomes, rather than a static precondition assessed at the onset of talks.
The model simulates two parties negotiating a multi-issue agenda. In each round, parties allocate effort to the current sub-issue; outcomes depend on their joint effort and a stochastic component representing external factors. Results feed back into each party’s readiness, shaping subsequent engagement. The negotiation ends either when all agenda items are resolved (agreement) or when a party’s readiness falls below a critical threshold (breakdown).
Key parameters include the initial readiness of each party, agenda structure (balanced, hard, easy, red, or random), type of negotiation (from highly cooperative to highly competitive), and each party’s effort strategy (always high, always low, random, or pseudo tit-for-tat). The model shows that while initial readiness is associated with negotiation outcomes, it is neither necessary nor sufficient to determine them: process variables — the type of interaction, agenda design, and adaptive effort strategies — exert comparatively larger effects on outcomes. Identical initial conditions can produce widely divergent trajectories, illustrating path dependence and sensitivity to feedback dynamics.
The model is implemented in NetLogo 7.0 and is documented using the ODD+D protocol. It is associated with the paper “Beyond Initial Conditions: How Adaptive Readiness Shapes Peace Negotiation Outcomes” (Arévalo, under review).
This ABM looks at the effect of multiple reviewers and their behavior on the quality and efficiency of peer review. It models a community of scientists who alternatively act as “author” or “reviewer” at each turn.
This project is an interactive agent-based model simulating consumption of a shared, renewable resource using a game-theoretic framework with environmental feedback. The primary function of this model was to test how resource-use among AI and human agents degrades the environment, and to explore the socio-environmental feedback loops that lead to complex emergent system dynamics. We implemented a classic game theoretic matrix which decides agents´ strategies, and added a feedback loop which switches between strategies in pristine vs degraded environments. This leads to cooperation in bad environments, and defection in good ones.
Despite this use, it can be applicable for a variety of other scenarios including simulating climate disasters, environmental sensitivity to resource consumption, or influence of environmental degradation to agent behaviour.
The ABM was inspired by the Weitz et. al. (2016, https://pubmed.ncbi.nlm.nih.gov/27830651/) use of environmental feedback in their paper, as well as the Demographic Prisoner’s Dilemma on a Grid model (https://mesa.readthedocs.io/stable/examples/advanced/pd_grid.html#demographic-prisoner-s-dilemma-on-a-grid). The main innovation is the added environmental feedback with local resource replenishment.
Beyond its theoretical insights into coevolutionary dynamics, it serves as a versatile tool with several practical applications. For urban planners and policymakers, the model can function as a ”digital sandbox” for testing the impacts of locating high-consumption industrial agents, such as data centers, in proximity to residential communities. It allows for the exploration of different urban densities, and the evaluation of policy interventions—such as taxes on defection or subsidies for cooperation—by directly modifying the agents’ resource consumptions to observe effects on resource health. Furthermore, the model provides a framework for assessing the resilience of such socio-environmental systems to external shocks.
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IMine is a flexible framework which can be adopt multiple criteria for convergence to solve Influence Minig problems. It can use any diffusion model, as well as resilience to compute the influence of a set of nodes base on the use case.
The code is written and tested on ‘R’ v3.5
A model for simulating the evolution of individual’s preferences, incliding adaptive agents “falsifying” -as public opinions- their own preferences. It was builded to describe, explore, experiment and understand how simple heuristics can modulate global opinion dynamics. So far two mechanisms are implemented: a version of Festiguer’s reduction of cognitive disonance, and a version of Goffman’s impression management. In certain social contexts -minority, social rank presure- some models agents can “fake” its public opinion while keeping internally the oposite preference, but after a number of rounds following this falsifying behaviour pattern, a coherence principle can change the real or internal preferences close to that expressed in public.
NetLogo agent-based model to simulate the transmission of COVID-19 in a university dormitory. User can set the number of initial students, buildings, floors, rooms, number of initially infected, and transmission rate. They can also test the effect of masks, sanitizations, elevator allowance, and visits on the effect of the SEIR curve.
A Repast Simphony model of interactions (conflict and cooperation) between states
MIOvPOPsurveillance is set up to simulate harvest-based chronic wasting disease (CWD) surveillance of white-tailed deer (Odocoileus virginianus) populations in select Michigan Counties. New regions can be readily added, also the model can be readily adapted for other disease systems and used for informed-decision making during planning and implementation stages of disease surveillance in wildlife and free-ranging species.
The Episim framework builds upon the established transportation simulation MATSim and is capable of tracking agents’ movements within a network and thus computing infection chains. Several characteristics of the virus and the environment can be parametred, whilst the infection dynamics is computed based upon a compartment model. The spread of the virus can be mitigated by restricting the agents’ activity in certain places.
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