Computational Model Library

Displaying 10 of 1000 results for "J Van Der Beek" clear search

A series of studies show the applicability of the NK model in the crowdsourcing research, but it also exposes a problem that the application of the NK model is not tightly integrated with crowdsourcing process, which leads to lack of a basic crowdsourcing simulation model. Accordingly, by introducing interaction relationship among task decisions to define three tasks of different structure: local task, small-world task and random task, and introducing bounded rationality and its two dimensions are taken into account: bounded rationality level that used to distinguish industry types and bounded rationality bias that used to differentiate professional users and ordinary users, an agent-based model that simulates the problem-solving process of tournament-based crowdsourcing is constructed by combining the NK fitness landscapes and the crowdsourcing framework of “Task-Crowd-Process-Evaluation”.

Crowd dynamics have important applications in evacuation management systems relevant to organizing safer large scale gatherings. For crowd safety, it is very important to study the evolution of potential crowd behaviours by simulating the crowd evacuation process. Planning crowd control tasks by studying the impact of crowd behaviour evolution towards evacuation could mitigate the possibility of crowd disasters. During a typical emergency evacuation scenario, conflict among agents occurs when agents intend to move to the same location as a result of the interaction with their nearest neighbours. The effect of the agent response towards their neighbourhood is vital in order to understand the effect of variation of crowd behaviour on the whole environment. In this work, we model crowd motion subject to exit congestion under uncertainty conditions in a continuous space via computer simulations. We model best-response, risk-seeking, risk-averse and risk-neutral behaviours of agents via certain game theoretic notions. We perform computer simulations with heterogeneous populations in order to study the effect of the evolution of agent behaviours towards egress flow under threat conditions. Our simulation results show the relation between the local crowd pressure and the number of injured agents. We observe that when the proportion of agents in a population of risk-seeking agents is increased, the average crowd pressure, average local density and the number of injured agents increases. Besides that, based on our simulation results, we can infer that crowd disasters could be prevented if the agent population consists entirely of risk-averse and risk-neutral agents despite circumstances that lead to threats.

The aim of our model is to investigate the team dynamics through two types of task allocation strategies, with a focus on the dynamic interplay between individual needs and group performance. To achieve this goal, we have formulated an agent-based model (ABM) to formalize Deci & Ryan’s self-determination theory (SDT) and explore the social dynamics that govern the relationship between individual and group levels of team performance.

GoodBYE: BadYear Econometrics

Colin Wren Iza Romanowska | Published Thursday, December 26, 2024

A formalized implementation of Halstead and O’Shea’s Bad Year Economics. The agent population uses one of four resilience strategies in an attempt to cope with a dynamic environment of stresses and shocks.

Logônia: Plant Growth Response Model in NetLogo

Leandro Garcia Daniel Vartanian Aline | Published Saturday, September 13, 2025 | Last modified Tuesday, September 16, 2025

Logônia is a NetLogo model that simulates the growth response of a fictional plant, logônia, under different climatic conditions. The model uses climate data from WorldClim 2.1 and demonstrates how to integrate the LogoClim model through the LevelSpace extension.

Logônia follows the FAIR Principles for Research Software (Barker et al., 2022) and is openly available on the CoMSES Network and GitHub.

This model simulates a group of farmers that have encounters with individuals of a wildlife population. Each farmer owns a set of cells that represent their farm. Each farmer must decide what cells inside their farm will be used to produce an agricultural good that is self in an external market at a given price. The farmer must decide to protect the farm from potential encounters with individuals of the wildlife population. This decision in the model is called “fencing”. Each time that a cell is fenced, the chances of a wildlife individual to move to that cell is reduced. Each encounter reduces the productive outcome obtained of the affected cell. Farmers, therefore, can reduce the risk of encounters by exclusion. The decision of excluding wildlife is made considering the perception of risk of encounters. In the model, the perception of risk is subjective, as it depends on past encounters and on the perception of risk from other farmers in the community. The community of farmers passes information about this risk perception through a social network. The user (observer) of the model can control the importance of the social network on the individual perception of risk.

AnimDens NetLogo

Miguel Pais Christine Ward-Paige | Published Friday, February 10, 2017 | Last modified Sunday, February 23, 2020

The model demonstrates how non-instantaneous sampling techniques produce bias by overestimating the number of counted animals, when they move relative to the person counting them.

The development and popularisation of new energy vehicles have become a global consensus. The shortage and unreasonable layout of electric vehicle charging infrastructure (EVCI) have severely restricted the development of electric vehicles. In the literature, many methods can be used to optimise the layout of charging stations (CSs) for producing good layout designs. However, more realistic evaluation and validation should be used to assess and validate these layout options. This study suggested an agent-based simulation (ABS) model to evaluate the layout designs of EVCI and simulate the driving and charging behaviours of electric taxis (ETs). In the case study of Shenzhen, China, GPS trajectory data were used to extract the temporal and spatial patterns of ETs, which were then used to calibrate and validate the actions of ETs in the simulation. The ABS model was developed in a GIS context of an urban road network with travelling speeds of 24 h to account for the effects of traffic conditions. After the high-resolution simulation, evaluation results of the performance of EVCI and the behaviours of ETs can be provided in detail and in summary. Sensitivity analysis demonstrates the accuracy of simulation implementation and aids in understanding the effect of model parameters on system performance. Maximising the time satisfaction of ET users and reducing the workload variance of EVCI were the two goals of a multiobjective layout optimisation technique based on the Pareto frontier. The location plans for the new CS based on Pareto analysis can significantly enhance both metrics through simulation evaluation.

AncientS-ABM is an agent-based model for simulating and evaluating the potential social organization of an artificial past society, configured by available archaeological data. Unlike most existing agent-based models used in archaeology, our ABM framework includes completely autonomous, utility-based agents. It also incorporates different social organization paradigms, different decision-making processes, and also different cultivation technologies used in ancient societies. Equipped with such paradigms, the model allows us to explore the transition from a simple to a more complex society by focusing on the historical social dynamics; and to assess the influence of social organization on agents’ population growth, agent community numbers, sizes and distribution.

AncientS-ABM also blends ideas from evolutionary game theory with multi-agent systems’ self-organization. We model the evolution of social behaviours in a population of strategically interacting agents in repeated games where they exchange resources (utility) with others. The results of the games contribute to both the continuous re-organization of the social structure, and the progressive adoption of the most successful agent strategies. Agent population is not fixed, but fluctuates over time, while agents in stage games also receive non-static payoffs, in contrast to most games studied in the literature. To tackle this, we defined a novel formulation of the evolutionary dynamics via assessing agents’ rather than strategies’ fitness.

As a case study, we employ AncientS-ABM to evaluate the impact of the implemented social organization paradigms on an artificial Bronze Age “Minoan” society, located at different geographical parts of the island of Crete, Greece. Model parameter choices are based on archaeological evidence and studies, but are not biased towards any specific assumption. Results over a number of different simulation scenarios demonstrate better sustainability for settlements consisting of and adopting a socio-economic organization model based on self-organization, where a “heterarchical” social structure emerges. Results also demonstrate that successful agent societies adopt an evolutionary approach where cooperation is an emergent strategic behaviour. In simulation scenarios where the natural disaster module was enabled, we observe noticeable changes in the settlements’ distribution, relating to significantly higher migration rates immediately after the modeled Theran eruption. In addition, the initially cooperative behaviour is transformed to a non-cooperative one, thus providing support for archaeological theories suggesting that the volcanic eruption led to a clear breakdown of the Minoan socio-economic system.

The simulation model LAMDA investigates the influences of varying cognitive abilities of the decision maker on the truth-inducing effect of the Groves mechanism. Bounded rationality concepts are represented by information states and learning models.

Displaying 10 of 1000 results for "J Van Der Beek" clear search

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