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We also maintain a curated database of over 7500 publications of agent-based and individual based models with detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
Displaying 10 of 965 results for "M Van Den Hoven" clear search
The Agent-Based Model for Multiple Team Membership (ABMMTM) simulates design teams searching for viable design solutions, for a large design project that requires multiple design teams that are working simultaneously, under different organizational structures; specifically, the impact of multiple team membership (MTM). The key mechanism under study is how individual agent-level decision-making impacts macro-level project performance, specifically, wage cost. Each agent follows a stochastic learning approach, akin to simulated annealing or reinforcement learning, where they iteratively explore potential design solutions. The agent evaluates new solutions based on a random-walk exploration, accepting improvements while rejecting inferior designs. This iterative process simulates real-world problem-solving dynamics where designers refine solutions based on feedback.
As a proof-of-concept demonstration of assessing the macro-level effects of MTM in organizational design, we developed this agent-based simulation model which was used in a simulation experiment. The scenario is a system design project involving multiple interdependent teams of engineering designers. In this scenario, the required system design is split into three separate but interdependent systems, e.g., the design of a satellite could (trivially) be split into three components: power source, control system, and communication systems; each of three design team is in charge of a design of one of these components. A design team is responsible for ensuring its proposed component’s design meets the design requirement; they are not responsible for the design requirements of the other components. If the design of a given component does not affect the design requirements of the other components, we call this the uncoupled scenario; otherwise, it is a coupled scenario.
MOOvPOP is designed to simulate population dynamics (abundance, sex-age composition and distribution in the landscape) of white-tailed deer (Odocoileus virginianus) for a selected sampling region.
A simple model of random encounters of materials that produces distributions as found in the archaeological record.
This model is a tool to support water management on Samambaia Basin. On it you can explore different scenarios of policy, management and externalities that could influence the water uses. (Scenarios already tested include less rain and payment on water use)
This code can be used to analyze the sensitivity of the Deffuant model to different measurement errors. Specifically to:
- Intrinsic stochastic error
- Binning of the measurement scale
- Random measurement noise
- Psychometric distortions
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The purpose of this model is to explore the impact of combining archaeological palimpsests with different methods of cultural transmission on the visibility of prehistoric social networks. Up until recently, Paleolithic archaeologists have relied on stylistic similarities of artifacts to reconstruct social networks. However, this method - which is successfully applied to more recent ceramic assemblages - may not be applicable to Paleolithic assemblages, as several of those consist of palimpsests of occupations. Therefore, this model was created to study how palimpsests of occupation affect our social network reconstructions.
The model simplifies inter-groups interactions between populations who share cultural traits as they produce artifacts. It creates a proxy archaeological record of artifacts with stylistic traits that can then be used to reconstruct interactions. One can thus use this model to compare the networks reconstructed through stylistic similarities with direct contact.
This model simulates diffusion curves and it allows to test how social influence, network structure and consumer heterogeneity affect their spreads and their speeds.
Agent-Based Computational Model of the cryptocurrency Bitcoin with a realistic market and transaction system. Bitcoin’s transaction limit (i.e. block size) and Bitcoin generation can be calibrated and optimized for wealth and network’s hashing power by the Non-Dominated Sorted Genetic Algorithm - II.
This is an urban dynamics ABM of abstraction of a city and residents’ activities there.
It allows you to evaluate the effects of urban policies, such as an introduction of an open facility for residents with pedestrian-friendly accommodations, promotion of bicycle use, and control of private automobile use in an urban central area, in controlling urban sprawl.
The purpose of this hybrid ABM is to answer the question: where is the best place for a new swimming pool in a region of Krakow (in Poland)?
The model is well described in ODD protocol, that can be found in the end of my article published in JASSS journal (available online: http://jasss.soc.surrey.ac.uk/22/1/1.html ). Comparison of this kind of models with spatial interaction ones, is presented in the article. Before developing the model for different purposes, area of interest or services, I recommend reading ODD protocol and the article.
I published two films on YouTube that present the model: https://www.youtube.com/watch?v=iFWG2Xv20Ss , https://www.youtube.com/watch?v=tDTtcscyTdI&t=1s
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