Our mission is to help computational modelers develop, document, and share their computational models in accordance with community standards and good open science and software engineering practices. Model authors can publish their model source code in the Computational Model Library with narrative documentation as well as metadata that supports open science and emerging norms that facilitate software citation, computational reproducibility / frictionless reuse, and interoperability. Model authors can also request private peer review of their computational models. Models that pass peer review receive a DOI once published.
All users of models published in the library must cite model authors when they use and benefit from their code.
Please check out our model publishing tutorial and feel free to contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.
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STiMUS-HAI (Stigmergic–Mutualistic IMOI Model, Human-AI extension) is an agent-based model of teamwork in socio-technical systems where human and AI contributors collaborate through shared digital artefacts — wiki pages, code files, issue tickets, project cards, Scratch projects — represented as patches in a NetLogo world. It extends the human-only base model STiMUS v2.2, which established that two coordination mechanisms — stigmergy (indirect coordination through traces left in the environment) and mutualism (mutual benefit between contributors and the artefacts they tend) — can be decoupled: stigmergy decides where a contributor works, mutualism decides with what effort. STiMUS-HAI preserves this decoupling unchanged and adds two further theoretical questions: whether mixing AI agents into a human team distorts human coordination in ways that aggregate indicators hide, and whether AI’s cost to team outcomes depends on the type of work AI performs, not only on how much of it is present.
Two breeds of turtle — humans and ai-agents — follow identical target-selection, pheromone, and mutualism rules, so that any behavioural difference is attributable to team composition rather than a built-in advantage. The one designed asymmetry: AI agents never accumulate shared-mental-model and their motivation is fixed rather than adaptive. On top of this v3.0 baseline, v3.1 adds a task-type dimension to artefacts (“prediction” versus “judgment”, set via a judgment-share slider) that scales down AI edit-power specifically on judgment-requiring artefacts, and an ai-trust mechanic: humans build or lose trust in AI contributions based on the population-relative percentile rank of observed AI work quality (bottom-quartile work counts as an observed “error”), and that trust gates how much mutualistic benefit a human derives from continuing an AI’s work. Trust erodes quickly on a single error and recovers only after a streak of confirmed successes — an intentional asymmetry.
This model is an abstract simulation of the COVID-19 virus in the United States population. It demonstrates how different masks of different types affect the progress of the virus.
This model is developed as a theoretical agent-based model to study the general phenomena of network-based targeting strategies on eco-innovation adoption and diffusion through inter-firm networks.
INOvPOP is designed to simulate population dynamics (abundance, sex-age composition and distribution in the landscape) of white-tailed deer (Odocoileus virginianus) for selected Indiana counties. Updated for netLogo 6.4.0
A “Ger” is a yurt style house used by pastoralists in Mongolia. This model simulates seasonal movements, fission/fusion dynamics, social interaction between households and how these relate to climate impacts.
This model is an extension of Wilensky’s (2003) Traffic Grid, a foundational NetLogo model of urban traffic flow. It embeds a dual-process cognitive architecture into each driver agent, transforming the original’s identical reactive units into cognitively heterogeneous individuals whose internal mental state evolves with experience; making the same intersection produce different decisions from different drivers, and different decisions from the same driver across occasions.
The core question the model addresses is the yellow-light dilemma zone: the seconds following amber onset in which a driver can neither stop safely nor clear the intersection before red. Field research documents that behavioral variance at this moment cannot be explained by geometry or legal obligation alone. This model provides the cognitive architecture that has been missing from traffic ABMs.
Each driver routes every amber-onset decision through either System 1 (fast, heuristic, automatic) or System 2 (slow, deliberative, prospect-theoretic), switching dynamically based on cognitive load, accumulated near-miss memory, and situational framing. The result is crash outcomes that are attributable, path-dependent, and sensitive to both driver disposition and signal infrastructure; none of which fixed-rule models can reproduce. Three signal control modes are included: fixed-cycle (replicating Wilensky’s original), adaptive-queue, and smart occupancy-based switching.
Agent-Based-Modeling - space colonization
ask me for the .nlogo model
WHAT IS IT?
The goal of this project is to simulate with NetLogo (v6.2) a space colonization of humans, starting from Earth, into the Milky Way.
HOW IT WORKS
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NetLogo implementation of Linear Threshold model of influence propagation.
This model is an agent-based simulation designed to explore how climate-induced environmental degradation can contribute to the emergence of social violence in coastal communities that depend heavily on ecosystem services for their livelihoods. The model represents a coupled social–ecological system in which environmental shocks—such as sea level rise and marine ecosystem decline—affect local economic conditions, food security, and community stability.
Agents in the model represent individuals whose livelihoods depend on coastal ecosystems. Environmental degradation reduces ecosystem productivity and increases economic hardship, which can lead to the formation of grievances among agents. The model incorporates behavioral thresholds that determine how individuals respond to hardship and perceived injustice. Under certain conditions—particularly when institutional capacity and law enforcement effectiveness are limited—these grievances may escalate into violent behavior.
The simulation allows users to explore how different climate scenarios, levels of ecosystem degradation, livelihood dependence, and institutional responses influence the probability of social instability and violence. By modeling the interactions between environmental stress, socio-economic vulnerability, and governance capacity, the model provides a computational framework for examining potential pathways linking climate change and conflict in coastal social–ecological systems.
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This is a short NetLogo example demonstrating how to initialize 500 agents with 4 correlated parameters each with random values by doing the necessary calculations in the program “R” and retrieving the results.
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