Computational Model Library

Displaying 10 of 87 results for "Stefan Meretz" clear search

The Mobility Transition Model (MoTMo) is a large scale agent-based model to simulate the private mobility demand in Germany until 2035. Here, we publish a very much reduced version of this model (R-MoTMo) which is designed to demonstrate the basic modelling ideas; the aim is by abstracting from the (empirical, technological, geographical, etc.) details to examine the feed-backs of individual decisions on the socio-technical system.

Peer reviewed Pumpa irrigation model

Marco Janssen Irene Perez Ibarra | Published Wednesday, January 09, 2013 | Last modified Saturday, April 27, 2013

This is a replication of the Pumpa model that simulates the Pumpa Irrigation System in Nepal (Cifdaloz et al., 2010).

REHAB has been designed as an ice-breaker in courses dealing with ecosystem management and participatory modelling. It helps introducing the two main tools used by the Companion Modelling approach, namely role-playing games and agent-based models.

Agent-based model of team decision-making in hidden profile situations

Andreas Flache Jonas Stein Vincenz Frey | Published Thursday, April 20, 2023 | Last modified Friday, November 17, 2023

The model presented here is extensively described in the paper ‘Talk less to strangers: How homophily can improve collective decision-making in diverse teams’ (forthcoming at JASSS). A full replication package reproducing all results presented in the paper is accessible at https://osf.io/76hfm/.

Narrative documentation includes a detailed description of the model, including a schematic figure and an extensive representation of the model in pseudocode.

The model develops a formal representation of a diverse work team facing a decision problem as implemented in the experimental setup of the hidden-profile paradigm. We implement a setup where a group seeks to identify the best out of a set of possible decision options. Individuals are equipped with different pieces of information that need to be combined to identify the best option. To this end, we assume a team of N agents. Each agent belongs to one of M groups where each group consists of agents who share a common identity.
The virtual teams in our model face a decision problem, in that the best option out of a set of J discrete options needs to be identified. Every team member forms her own belief about which decision option is best but is open to influence by other team members. Influence is implemented as a sequence of communication events. Agents choose an interaction partner according to homophily h and take turns in sharing an argument with an interaction partner. Every time an argument is emitted, the recipient updates her beliefs and tells her team what option she currently believes to be best. This influence process continues until all agents prefer the same option. This option is the team’s decision.

RefugeePathSIM Model

Liliana Perez Saeed Harati Guillaume Arnoux Hébert | Published Thursday, October 11, 2018 | Last modified Tuesday, October 16, 2018

RefugeePathSIM is an agent-based model to simulate the movement behavior of refugees in order to identify pathways of forced migration under crisis. The model generates migrants and lets them leave conflict areas for a destination that they choose based on their characteristics and desires. RefugeePathSIM has been developed and applied in a study of the Syrian war, using monthly data in years 2011-2015.

Peer reviewed Family Herd Demography

Mark Moritz Ian M Hamilton Andrew Yoak Rebecca Garabed Abigail Buffington | Published Monday, August 15, 2016 | Last modified Saturday, January 06, 2018

The model examines the dynamics of herd growth in African pastoral systems. We used it to examine the role of scale (herd size) stochasticity (in mortality, fertility, and offtake) on herd growth.

The Relation-Based Model (RBM) purpose is to operationalise (a form of) process-relational (PR) thinking to serve as a thinking tool for process-relational thinking among social-ecological system (SES) researchers. The development of this model itself has been a ‘Proof of concept’- exercise to see whether we actually represent process-relational thinking in a methodology that is entity-based (ABM).

The target of the agent-based model is to show the emergence, change and disappearance of fishing assemblages (focusing on processes of self-organisation) in a Mexican fishery using a process-relational view. From this view, a fishery is regarded as an assemblage in which fishing can be enabled, fishing can occur, and fish can be bought/sold. These core doings - or sub-assemblages or capacities - maintain the assemblage. Each (sub)assemblage reflects different actualisations of constellations of relations and elements (buyers, fishers, fuel, permits, vessels and wind). The RBM thereby reflects an artificial fishery in which agents (elements) and their links (relations) engage in (enabling) fishing and buying/selling.

MELBIS-V1 is a spatially explicit agent-based model that allows the geospatial simulation of the decision-making process of newcomers arriving in the bilingual cities and boroughs of the island of Montreal, Quebec in CANADA, and the resulting urban segregation spatial patterns. The model was implemented in NetLogo, using geospatial raster datasets of 120m spatial resolution.

MELBIS-V2 enhances MELBIS-V1 to implement and simulate the decision-making processes of incoming immigrants, and to analyze the resulting spatial patterns of segregation as immigrants arrive and settle in various cities in Canada. The arrival and segregation of immigrants is modeled with MELBIS-V2 and compared for three major Canadian immigration gateways, including the City of Toronto, Metro Vancouver, and the City of Calgary.

We explore how dynamic processes related to socioeconomic inequality operate to sort students into, and create stratification among, colleges.

Game of Thrones model

Sean Bergin Claudine Gravel-Miguel | Published Sunday, January 03, 2021 | Last modified Sunday, January 03, 2021

This model slowly evolves to become Westeros, with houses fighting for the thrones, and whitewalkers trying to kill all living things. You can download each version to see the evolution of the code, from the Wolf Sheep Predation model to the Game of Thrones model. If you are only interested in the end product, simply download the latest version.

For instructions on each step, see: https://claudinegravelmigu.wixsite.com/got-abm

Displaying 10 of 87 results for "Stefan Meretz" clear search

This website uses cookies and Google Analytics to help us track user engagement and improve our site. If you'd like to know more information about what data we collect and why, please see our data privacy policy. If you continue to use this site, you consent to our use of cookies.
Accept