Our mission is to help computational modelers develop, document, and share their computational models in accordance with community standards and good open science and software engineering practices. Model authors can publish their model source code in the Computational Model Library with narrative documentation as well as metadata that supports open science and emerging norms that facilitate software citation, computational reproducibility / frictionless reuse, and interoperability. Model authors can also request private peer review of their computational models. Models that pass peer review receive a DOI once published.
All users of models published in the library must cite model authors when they use and benefit from their code.
Please check out our model publishing tutorial and feel free to contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.
We also maintain a curated database of over 7500 publications of agent-based and individual based models with detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
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IMine is a flexible framework which can be adopt multiple criteria for convergence to solve Influence Minig problems. It can use any diffusion model, as well as resilience to compute the influence of a set of nodes base on the use case.
The code is written and tested on ‘R’ v3.5
Individually parameterized mussels (Mytilus californianus) recruit, grow, move and die in a 3D environment while facing predation (in the form of seastar agents), heat and desiccation with increased tide height, and storms. Parameterized with data collected by Wootton, Paine, Kandur, Donahue, Robles and others. See my 2019 CoMSES video presentation to learn more.
NetLogo agent-based model to simulate the transmission of COVID-19 in a university dormitory. User can set the number of initial students, buildings, floors, rooms, number of initially infected, and transmission rate. They can also test the effect of masks, sanitizations, elevator allowance, and visits on the effect of the SEIR curve.
Non-traditional tools and mediums can provide unique methodological and interpretive opportunities for archaeologists. In this case, the Unreal Engine (UE), which is typically used for games and media, has provided a powerful tool for non-programmers to engage with 3D visualization and programming as never before. UE has a low cost of entry for researchers as it is free to download and has user-friendly “blueprint” tools that are visual and easily extendable. Traditional maritime mobility in the Salish Sea is examined using an agent-based model developed in blueprints. Focusing on the sea canoe travel of the Straits Salish northwestern Washington State and southwest British Columbia. This simulation integrates GIS data to assess travel time between Coast Salish archaeological village locations and archaeologically represented resource gathering areas. Transportation speeds informed by ethnographic data were used to examine travel times for short forays and longer inter-village journeys. The results found that short forays tended to half day to full day trips when accounting for resource gathering activities. Similarly, many locations in the Salish Sea were accessible in long journeys within two to three days, assuming fair travel conditions. While overall transportation costs to reach sites may be low, models such as these highlight the variability in transport risk and cost. The integration of these types of tools, traditionally used for entertainment, can increase the accessibility of modeling approaches to researchers, be expanded to digital storytelling, including aiding in the teaching of traditional ecological knowledge and placenames, and can have wide applications beyond maritime archaeology.
This is v0.01 of a UE5.2.1 agent based model.
Consumer agents make choices which products to choose using the consumat approach. In this approach agents will make choices using deliberation, repetition, imitation or social comparison dependent on the level of need satisfaction and uncertainty.
The model is discussed in Introduction to Agent-Based Modeling by Marco Janssen. For more information see https://intro2abm.com/
The Agent-Based Wildfire Simulation Environment (ABWiSE) translates the concept of a moving fire front as a set of mobile fire agents that respond to, and interact with, vegetation, wind, and terrain. Presently, the purpose of ABWiSE is to explore how ABM, using simple interactions between agents and a simple atmospheric feedback model, can simulate emergent fire spread patterns.
The program simulate the functioning of an italian health and social public information office (SPUN) on the basis of the real data collected in the first five years of functioning.
The model simulates agents behaviour in wine market parallel trading systems: auctions, OTC and Liv-ex. Models are written in JAVA and use MASON framework. To run a simulation download source files with additional src folder with sobol.csv file. In WineSimulation.java set RESULTS_FOLDER parameter. Uses following external libraries mason19..jar, opencsv.jar, commons-lang3-3.5.jar and commons-math3-3.6.1.jar.
MIOvPOPsurveillance is set up to simulate harvest-based chronic wasting disease (CWD) surveillance of white-tailed deer (Odocoileus virginianus) populations in select Michigan Counties. New regions can be readily added, also the model can be readily adapted for other disease systems and used for informed-decision making during planning and implementation stages of disease surveillance in wildlife and free-ranging species.
This NetLogo model is an implementation of the mostly verbal (and graphic) model in Jarret Walker’s Human Transit: How Clearer Thinking about Public Transit Can Enrich Our Communities and Our Lives (2011). Walker’s discussion is in the chapter “Connections or Complexity?”. See especially figure 12-2, which is on page 151.
In “Connections or Complexity?”, Walker frames the matter as involving a choice between two conflicting goals. The first goal is to minimize connections, the need to make transfers, in a transit system. People naturally prefer direct routes. The second goal is to minimize complexity. Why? Well, read the chapter, but as a general proposition we want to avoid unnecessary complexity with its attendant operating characteristics (confusing route plans in the case of transit) and management and maintenance challenges. With complexity general comes degraded robustness and resilience.
How do we, how can we, choose between these conflicting goals? The grand suggestion here is that we only choose indirectly, implicitly. In the present example of connections versus complexity we model various alternatives and compare them on measures of performance (MoP) other than complexity or connections per se. The suggestion is that connections and complexity are indicators of, heuristics for, other MoPs that are more fundamental, such as cost, robustness, energy use, etc., and it is these that we at bottom care most about. (Alternatively, and not inconsistently, we can view connections and complexity as two of many MoPs, with the larger issue to be resolve in light of many MoPs, including but not limited to complexity and connections.) We employ modeling to get a handle on these MoPs. Typically, there will be several, taking us thus to a multiple criteria decision making (MCDM) situation. That’s the big picture.
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