Our mission is to help computational modelers develop, document, and share their computational models in accordance with community standards and good open science and software engineering practices. Model authors can publish their model source code in the Computational Model Library with narrative documentation as well as metadata that supports open science and emerging norms that facilitate software citation, computational reproducibility / frictionless reuse, and interoperability. Model authors can also request private peer review of their computational models. Models that pass peer review receive a DOI once published.
All users of models published in the library must cite model authors when they use and benefit from their code.
Please check out our model publishing tutorial and feel free to contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.
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Simulation of irrigation system management using archaeological data from southern Arizona
This model aims to understand the interaction between particulate matter and leaves of trees. The particles collide with the leaf and can either be absorbed with a certain probability, otherwise they bounce off it. The absorptions are detected in a counter.
The movement of the particles depends mainly on the strength and direction of the wind and the air temperature. They also show a certain random movement, but the proportion is negligible.
In a collision with the leaf, the particles are absorbed with a certain probability (absorption-probability), otherwise repelled.
Zombies move toward humans and humans move (faster) away from zombies. They fight if they meet, and humans who lose become zombies.
How can a strictly egalitarian social system give way to a stratified society if all of its members punish each other for any type of selfish behavior? This model examines the role of prestige bias in constant and variable environments on the development of hierarchies of wealth.
Pastoralscape is a model of human agents, lifestock health and contageous disease for studying the impact of human decision making in pastoral communities within East Africa on livestock populations. It implements an event-driven agent based model in Python 3.
IOP 2.1.2 is an agent-based simulation model designed to explore the relations between (1) employees, (2) tasks and (3) resources in an organizational setting. By comparing alternative cognitive strategies in the use of resources, employees face increasingly demanding waves of tasks that derive by challenges the organization face to adapt to a turbulent environment. The assumption tested by this model is that a successful organizational adaptation, called plastic, is necessarily tied to how employees handle pressure coming from existing and new tasks. By comparing alternative cognitive strategies, connected to ‘docility’ (Simon, 1993; Secchi, 2011) and ‘extended’ cognition (Clark, 2003, Secchi & Cowley, 2018), IOP 2.1.2 is an attempt to indicate which strategy is most suitable and under which scenario.
This model uses preference rankings w.r.t. ethnic group compositions (e.g. at companies) and assigns ethnic agents to groups based on their rankings.
The model simulates the spread of a virus through a synthetic network with a degree distribution calibrated on close-range contact data. The model is used to study the macroscopic consequences of cross-individual variability in close-range contact frequencies and to assess whether this variability can be exploited for effective intervention targeting high-contact nodes.
The model is an experimental ground to study the impact of network structure on diffusion. It allows to construct a social network that already has some measurable level of homophily, and simulate a diffusion process over this social network.
We build a computational model to investigate, in an evolutionary setting, a series of questions pertaining to happiness.
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