Computational Model Library

Displaying 10 of 1124 results for "Bin-Tzong Chi" clear search

A discrete-time stochastic model with state-dependent transmission probabilities and multi-agent simulations focusing on possible risks that could materialize in the final phase of the epidemic.

Sahelian transhumance is a seasonal pastoral mobility between the transhumant’s terroir of origin and one or more host terroirs. Sahelian transhumance can last several months and extend over hundreds of kilometers. Its purpose is to ensure efficient and inexpensive feeding of the herd’s ruminants. This paper describes an agent-based model to determine the spatio-temporal distribution of Sahelian transhumant herds and their impact on vegetation. Three scenarios based on different values of rainfall and the proportion of vegetation that can be grazed by transhumant herds are simulated. The results of the simulations show that the impact of Sahelian transhumant herds on vegetation is not significant and that rainfall does not impact the alley phase of transhumance. The beginning of the rainy season has a strong temporal impact on the spatial distribution of transhumant herds during the return phase of transhumance.

CHAAHK: a Spatial Simulation of the Maya Elevated Core Region

Alex Kara | Published Tuesday, December 04, 2018 | Last modified Thursday, September 26, 2019

This thesis presents an abstract spatial simulation model of the Maya Central Lowlands coupled human and natural system from 1000 BCE to the present day. It’s name is the Climatically Heightened but Anothropogenically Achieved Historical Kerplunk model (CHAAHK). The simulation features features virtual human groups, population centers, transit routes, local resources, and imported resources. Despite its embryonic state, the model demonstrates how certain anthropogenic characteristics of a landscape can interact with externally induced trauma and result in a prolonged period of relative sociopolitical uncomplexity. Analysis of batch simulation output suggests decreasing empirical uncertainties about ancient wetland modification warrants more investment. This first submission of CHAAHK’s code represents the simulation’s implementation that was featured in the author’s master’s thesis.

This model implements a classic scenario used in Reinforcement Learning problem, the “Cliff Walking Problem”. Consider the gridworld shown below (SUTTON; BARTO, 2018). This is a standard undiscounted, episodic task, with start and goal states, and the usual actions causing movement up, down, right, and left. Reward is -1 on all transitions except those into the region marked “The Cliff.” Stepping into this region incurs a reward of -100 and sends the agent instantly back to the start (SUTTON; BARTO, 2018).

CliffWalking

The problem is solved in this model using the Q-Learning algorithm. The algorithm is implemented with the support of the NetLogo Q-Learning Extension

This model allows simulating the impacts of floods on a population. Floods are described by their intensity (flood height) and date of occurrence. Households are more or less severely hit by floods according to their geographical situation. Impacts are measured in terms of reductions in household wealth. Households may take up protection measures against floods, depending on their individual characteristics, a social network and information campaigns. If such measures are taken, flood impacts (wealth reduction) are less severe. Information campaigns increase the probability that households adopt protection measures. Two types of information campaigns are modeled: top-down policies which are the same for all households, people-centered policies, which adapt to the individual characteristics of each household.

The HUMan impact on LANDscapes (HUMLAND) model has been developed to track and quantify the intensity of different impacts on landscapes at the continental level. This agent-based model focuses on determining the most influential factors in the transformation of interglacial vegetation with a specific emphasis on burning organized by hunter-gatherers. HUMLAND integrates various spatial datasets as input and target for the agent-based model results. Additionally, the simulation incorporates recently obtained continental-scale estimations of fire return intervals and the speed of vegetation regrowth. The obtained results include maps of possible scenarios of modified landscapes in the past and quantification of the impact of each agent, including climate, humans, megafauna, and natural fires.

Simple models with different types of complexity

Michael Roos | Published Tuesday, September 17, 2024 | Last modified Saturday, March 01, 2025

Hierarchical problem-solving model
The model simulates a hierarchical problem-solving process in which a manager delegates parts of a problem to specialists, who attempt to solve specific aspects based on their unique skills. The goal is to examine how effectively the hierarchical structure works in solving the problem, the total cost of the process, and the resulting solution quality.

Problem-solving random network model
The model simulates a network of agents (generalists) who collaboratively solve a fixed problem by iterating over it and using their individual skills to reduce the problem’s complexity. The goal is to study the dynamics of the problem-solving process, including agent interactions, work cycles, total cost, and solution quality.

This study presents a System Dynamics (SD) model that explores the “trajectories of homelessness” among youth outside of the formal care system. Unlike traditional approaches that view runaway behavior as a discrete choice, this model reinterprets it as a neurobiological adaptation to chronic resource deprivation and systemic neglect.
​The model incorporates key mechanisms such as ‘Allostatic Load’ accumulation, ‘PFC-Amygdala Switching’, and the ‘Iatrogenic Effects’ of shelter policies. It utilizes Monte Carlo simulations to demonstrate how structural factors create a “probabilistic vulnerability,” trapping youth in cycles of survival crime and isolation regardless of individual resilience.
​The uploaded code includes a Python implementation of the model to ensure reproducibility of the stochastic analysis presented in the paper.

Peer reviewed Ache hunting

Kim Hill Marco Janssen | Published Tuesday, August 13, 2013 | Last modified Friday, December 21, 2018

Agent-based model of hunting behavior of Ache hunter-gatherers from Paraguay. We evaluate the effect of group size and cooperative hunting

Displaying 10 of 1124 results for "Bin-Tzong Chi" clear search

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