Our mission is to help computational modelers develop, document, and share their computational models in accordance with community standards and good open science and software engineering practices. Model authors can publish their model source code in the Computational Model Library with narrative documentation as well as metadata that supports open science and emerging norms that facilitate software citation, computational reproducibility / frictionless reuse, and interoperability. Model authors can also request private peer review of their computational models. Models that pass peer review receive a DOI once published.
All users of models published in the library must cite model authors when they use and benefit from their code.
Please check out our model publishing tutorial and feel free to contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.
We also maintain a curated database of over 7500 publications of agent-based and individual based models with detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
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This model represents informal information transmission networks among medieval Genoese investors used to inform each other about cheating merchants they employed as part of long-distance trade operations.
Due to the large extent of the Harz National Park, an accurate measurement of visitor numbers and their spatiotemporal distribution is not feasible. This model demonstrates the possibility to simulate the streams of visitors with ABM methodology.
For deep decarbonisation, the design of climate policy needs to account for consumption choices being influenced not only by pricing but also by social learning. This involves changes that pertain to the whole spectrum of consumption, possibly involving shifts in lifestyles. In this regard, it is crucial to consider not just short-term social learning processes but also slower, longer-term, cultural change. Against this background, we analyse the interaction between climate policy and cultural change, focusing on carbon taxation. We extend the notion of “social multiplier” of environmental policy derived in an earlier study to the context of multiple consumer needs while allowing for behavioural spillovers between these, giving rise to a “cultural multiplier”. We develop a model to assess how this cultural multiplier contributes to the effectiveness of carbon taxation. Our results show that the cultural multiplier stimulates greater low-carbon consumption compared to fixed preferences. The model results are of particular relevance for policy acceptance due to the cultural multiplier being most effective at low-carbon tax values, relative to a counter-case of short-term social interactions. Notably, at high carbon tax levels, the distinction between social and cultural multiplier effects diminishes, as the strong price signal drives even resistant individuals toward low-carbon consumption. By varying socio-economic conditions, such as substitutability between low- and high-carbon goods, social network structure, proximity of like-minded individuals and the richness of consumption lifestyles, the model provides insight into how cultural change can be leveraged to induce maximum effectiveness of climate policy.
Negotiation Lab 1.0 is an agent-based model of peace negotiations that explores how the parties’ readiness — their motivation and optimism to engage in talks — evolves dynamically throughout the negotiation process. The model reconceptualizes readiness as an adaptive state variable that is continuously updated through feedback from negotiation outcomes, rather than a static precondition assessed at the onset of talks.
The model simulates two parties negotiating a multi-issue agenda. In each round, parties allocate effort to the current sub-issue; outcomes depend on their joint effort and a stochastic component representing external factors. Results feed back into each party’s readiness, shaping subsequent engagement. The negotiation ends either when all agenda items are resolved (agreement) or when a party’s readiness falls below a critical threshold (breakdown).
Key parameters include the initial readiness of each party, agenda structure (balanced, hard, easy, red, or random), type of negotiation (from highly cooperative to highly competitive), and each party’s effort strategy (always high, always low, random, or pseudo tit-for-tat). The model shows that while initial readiness is associated with negotiation outcomes, it is neither necessary nor sufficient to determine them: process variables — the type of interaction, agenda design, and adaptive effort strategies — exert comparatively larger effects on outcomes. Identical initial conditions can produce widely divergent trajectories, illustrating path dependence and sensitivity to feedback dynamics.
The model is implemented in NetLogo 7.0 and is documented using the ODD+D protocol. It is associated with the paper “Beyond Initial Conditions: How Adaptive Readiness Shapes Peace Negotiation Outcomes” (Arévalo, under review).
In the model agents make decisions to contribute of not to the public good of a group, and cooperators may punish, at a cost, defectors. The model is based on group selection, and is used to understan
One of four extensions to the standard Adder model that replicates a common type of transition experiment.
This is one of four extensions to the standard Adder model that replicate the various interventions typical of transition experiments.
One of four extensions to the standard Adder model that replicates the various interventions typically associated with transition experiments.
The fourth and final extension to the standard Adder model to replicate the various interventions typically associated with Transition Experiments.
An agent-based simulation of a game of basketball. The model implements most components of a standard game of basketball. Additionally, the model allows the user to test for the effect of two separate cognitive biases – the hot-hand effect and a belief in the team’s franchise player.
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